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  1. Saint66

    Blend Shapes Three full body blendshapes for VAM2

    Saint66 updated Three full body blendshapes for VAM2 with a new update entry: Juve and Byci fixed Read the rest of this update entry...
  2. Saint66

    Blend Shapes Three full body blendshapes for VAM2 - Juve and Byci fixed

    Dunno what went wrong, but now all three blendshapes should work (tested on a clean vanilla VAM2 install on my other PC)
  3. Saint66

    Blend Shapes Three full body blendshapes for VAM2

    Saint66 submitted a new resource: Three full body blendshapes for VAM2 - I have made three full body morphs, a young (Byci), a sexy (Juve) and a thicc one (Paula) Read more about this resource...
  4. Three full body blendshapes for VAM2

    Blend Shapes Three full body blendshapes for VAM2 1.0.1

    Hi, converted full body morphs from my VAM1 to be used in VAM2. Place the files in the root of your \VAM2\Addons folder. After a VAM2 restart, they will be recognized and added to your games addons. Haha, first customer addon package for VAM2 ever I guess :p
  5. Saint66

    Plugins + Scripts FacialKeyframer

    This sounds awesome, will try it later when back home. About the Timeline issue: iirc Timeline only takes morphs into account which are tagged as favourite. Might be causing it when using fav and non-fav morphs. Just an idea…
  6. Saint66

    Plugins + Scripts VoxtaTouch

    Wow! Hadn't had the time yet to try, but does it also reacts on VR hand touches?
  7. Saint66

    Plugins + Scripts Vam To Daz 2

    sure
  8. Saint66

    Plugins + Scripts Vam To Daz 2

    Yeah thanks, already tried that but had scaling issues in DAZ afterwards. I’ll try again, maybe I have overseen something
  9. Saint66

    Plugins + Scripts Vam To Daz 2

    Yeah I have the same problem, and can't find the original version anywhere, only v2 Nvm, I had it on a backup drive. Anyone knows a workflow for Blender 4.2? It has no wavefront legacy export anymore, so no polygroup/vertex options. If you export with 4.x and load via morph loader in DAZ, it...
  10. Saint66

    Guides Quest 3 Passthrough + Recording

    That sounds most likely a like a Q3 performance issue or a not ideal wifi setup. I use a dedicated Wifi 6 router exclusive for the Q3, so the network is not congested with my other millions of wifi devices. Try a fiddling around with your Quest's video recording settings (Settings -> Systems ->...
  11. Saint66

    Plugins + Scripts VAM 2 DAZ v1.10 Converter for Blender 4.0

    Ok, got it. No support, too bad.
  12. Saint66

    Plugins + Scripts VAM2DAZ Converter for Blender 4.0

    Yeah for the classic way I just choose Poser and never had to do anything about the scale. Tried importing with Custom at 10% with the object generated by this script as well, just to see the G2F now shrinks ;) Whats 3.0 in my screenshot? Its the exported skinned female from VAM, with an...
  13. Saint66

    Plugins + Scripts VAM 2 DAZ v1.10 Converter for Blender 4.0

    Hi, still no dice for me. - I import my morphed VAM skinned object via your script and create the mesh - I export as wavefront obj, default settings - In DAZ, I load the object with Morph Loader Pro (Poser or Custom format) -> morph is generated w/o errors - as soon as apply the morph to the...
  14. Saint66

    Plugins + Scripts VAM2DAZ Converter for Blender 4.0

    I mean, the morph applies but also scales the G2F way up. When then exporting as Modifier Asset (morph was erc freezed before) and apply to VAM, I got an deformed monster
  15. Saint66

    Plugins + Scripts VAM2DAZ Converter for Blender 4.0

    Ah wow, thats a pretty straight worklflow, thank you! ;) I have difficulties importing the Blender morph correctly into DAZ, if I import it in Morph Loader either in Poser or Custom 100% format and apply it, object becomes huge. Which settings do I have to choose in each Blender export and...
  16. Saint66

    Scenes Six Chair Mocaps

    Loosing tracking with them was just a disease, but I have it very very rarely after the latest updates. When mapping your room, its best with blinds down (no daylight) and have good lighting. Doesn't need to be too bright, but avoid having too much shadows left. It also hates bland walls and...
  17. Saint66

    Scenes Six Chair Mocaps

    You don't need the snug part of it, that it's anyway a game of luck. Just use the Vive Wizard, it's far from complicated. Setting trackers up the right way without using Embody is complicated ;) For different characters which have a different scale/shape/proportions, just run the wizard again...
  18. Saint66

    Scenes Six Chair Mocaps

    Hi, you only bought 1 tracker? Anyway, you use the Vive hub to pair it, make a mapping and calibrate it. If its up and running, it should be recognized by SteamVR automatically. You then have to apply a VAM supported role to it (see link) and start VAM through SteamVR. If a correct role was...
  19. Saint66

    Guides texturing workflow/techniques I use for my clothing sets | Videos

    Wow thank you for explaining! I’ll definitely have a look again
  20. Saint66

    Paid Looks Project 11

    I just started working with Substance and failed yet on creating cellulite normals, awesome!
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