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  1. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    You mentioned that two controllers with the same name will be automatically split into two groups—could you give an example? I need to confirm this.The other thing is the lack of a good grouping feature. As the number of control items increases, it takes a lot of time to find things. This is...
  2. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我试了没发现问题,你可以发个视频给我看吗
  3. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Your thinking is almost catching up with my workflow haha — I really didn't expect anyone to understand it this quickly. Next version I'll make a general-purpose editor first, haha.🤯
  4. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    These two hand-drawn momentum and velocity curves are used to modify the existing motion. I'm not quite sure what you mean — are you looking to create a completely new motion or value change from scratch, or are these meant to modify the existing motion?
  5. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    In the newly added lighting expression, there is a curve editing feature that specifically uses the curve editor to add floating-point values for the range and intensity of lighting. This might be quite similar to the approach of the 14Hz plugin you mentioned. However, it is currently dedicated...
  6. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed errors and optimized the workflow of the baking system Read the rest of this update entry...
  7. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed errors and optimized the workflow of the baking system

    Fixed the issue where the stepper did not display previews. Fixed errors in physics simulation baking. Added a time range parameter to the preset easing curves. Reworked some features and operational logic for position/rotation baking. Previously, multiple controllers used their own respective...
  8. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Oh my god! 🤣You must be using preset curves to say that. You have to check out my sixth video (counting from the top) — manual drawing has existed for a long time, and there's no time limit either
  9. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Honestly, Noise Bake was one of the first features I ever created, and once I added more tools, I pretty much forgot about it. I was actually planning to prune some of the underused features in the next few versions, and Noise Bake was on that list. That’s why you never see it mentioned in my...
  10. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Thank you for your recognition and support! 🥳
  11. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Haha, I've always wanted a tool for making modular animations too – so we're on the same page there. To be honest, I didn't think anyone would actually speak up about the Action Sequencer. It wasn't until after I finished writing the tutorial that I realized I don't really have a gift for...
  12. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Numerous updates. Read the rest of this update entry...
  13. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Numerous updates.

    Added base point baking, placed within the reference baking interface. Fixed the time scaling feature. Fixed the issue where various storage targets could not be added. Fixed the issue where mirror baking was interfered with by existing motion. Fixed the issue where flip baking did not include...
  14. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    I'm aware of this issue, and I've already fixed it. It will be released in the next version once I prepare the documentation.
  15. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我检查了一下,时间线里面新建片段没有继承当前动画控制项的设置啊。你说的保留是什么地方设置的
  16. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我知道你说什么了。分组信息没法继承到新建片段里是吗,变形只全部堆在一起
  17. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    你翻前面的评论,有人反馈这个事情所以我才修复了的。不过你说的倒是启发我了,k帧的时候确实都是一个时间点一个时间点的k,在播放途中留下关键帧这种有点像半个录制模式。我下次会加个手动的开关进去的:cool:
  18. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Thanks for the feedback! This wasn't my intended design — it might have been accidentally caused by some changes I made in the last update. I need to verify it further. Should be fixed in the next version.
  19. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed errors and optimized the workflow of the baking system Read the rest of this update entry...
  20. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed errors and optimized the workflow of the baking system

    Fixed the strange rotation bug in action clipping. Fixed the issue where files would rapidly expand in size after saving. Fixed problems with importing and exporting animations. Fixed the issue when using the shortcut key for -1 second. Added documentation for feature descriptions. Optimized the...
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