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  1. V

    Plugins + Scripts Hide Me

    It might be the Z axis thing. I noticed it doing it a bit yesterday. Ill try and fix that today
  2. V

    Plugins + Scripts Hide Me

    I have found a known issue where if the camera or atom has a negative Z axis it can screw with the threshold calculations. Working on a fix for this.
  3. V

    Plugins + Scripts Hide Me

    VoidMain777 updated Hide Me with a new update entry: Lots of Fixes Read the rest of this update entry...
  4. V

    Plugins + Scripts Hide Me - Lots of Fixes

    1. Fixed Debug Log Spam (Again) 2. Added Threshold slider 3. Changed the disabling of physics to only include soft body physics for better compatibility. 4. Adds options to enable or disable colliders and physics. 5. Slightly modified the camera algorithm to make threshold calculations more...
  5. V

    Plugins + Scripts Hide Me

    Yeah. You shouldnt be using this on things that need updated in background, this is for when you have atoms that arent being used in the background so that their physics arent taking up frames. In the future i might add an option that allows for you to select what gets turned off and what gets...
  6. V

    Plugins + Scripts Hide Me

    Yeah. Ill fix that other debug message and add a threshold in the next update. Ill try to see if i can get disabling soft body physics as well. Thanks for the help.
  7. V

    Plugins + Scripts Hide Me

    Figured it out. For whatever reason VAM updates that globally when its a scene plugin, even when im calling the function from an ATOM. i had to convert it to an atom plugin and use slightly different functions but it works now. Thanks for your help and patience
  8. V

    Plugins + Scripts Hide Me

    VoidMain777 updated Hide Me with a new update entry: Remove Debug Output Read the rest of this update entry...
  9. V

    Plugins + Scripts Hide Me - Remove Debug Output

    Remove Info Log spam that was used for debug.
  10. V

    Plugins + Scripts Hide Me

    VoidMain777 updated Hide Me with a new update entry: Bug Fixes Read the rest of this update entry...
  11. V

    Plugins + Scripts Hide Me - Bug Fixes

    Fixed the Issue where the plugin would override all person atoms with the settings of the last. I have n idea why this was happening as I was setting the variable on each atom. I applied a fix for this, unfortunately, this now needs to be applied to each person atom individually. Also it wont...
  12. V

    Plugins + Scripts Hide Me

    Yeah that would be later. I have a theory. I think its because i forgot to account for the negative distance that occurs sometimes for whatever reason in this release. Whats happening is the other two are working as intended and your technically just close enough to the third to make the game...
  13. V

    Plugins + Scripts Hide Me

    Interesting. Let me look. I somehow didnt notice that but I think its because my people were close together
  14. V

    Plugins + Scripts Hide Me

    It might also depend on the physics and textures. Like if your using low textures and not alot of physics it may not matter as much. Also try moving the camera further from the atoms if your super close. I have it sset so that if your super close to your atoms it wont trigger because colliding...
  15. V

    Plugins + Scripts Hide Me

    Nope. Working fine for me
  16. V

    Plugins + Scripts Hide Me

    I tried it with 4 people and got alot less though. Let me check something.
  17. V

    Plugins + Scripts Hide Me

    I got around 45-50 fps increase with 8k textures. Ill post a vid
  18. V

    Plugins + Scripts Hide Me

    I have it set up to be a scene plugin. Let me check and see if isee any difference. I thought it was working before but ill double check
  19. V

    Plugins + Scripts Hide Me

    VoidMain777 submitted a new resource: Hide Me - Allows Hiding of Person Atoms while Invisible. Read more about this resource...
  20. Hide Me

    Plugins + Scripts Hide Me 4.0.0
    Hub-Hosted VAR CC BY

    Removes rendering, physics, and collision from atoms that the camera cannot see. Useful for scenes with many people to reduce lag. FPS change will vary based on number of atoms. Atoms will not hide when standing super close to them as to avoid false positives when directly colliding. This...
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