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If you want to move a character, make sure Person is selected. In the picture you have head selected. Also upon initialization I often find the plugin to not recognize person immediately, so I need to press >> so it refreshes. Also, sometimes (but rarely), I get the bug where wrong parts are...
Also make sure that you have correct #plugin number for the finger addon .cs file on your atom. To confirm, changing finger rotation in Timeline directly should be working. Then the last step is to manually keyframe your values (advanced keyframe tools -> keyframe float params).
To expand on...
The only thing that I have different is that I have smooth stitching overlap set at 0, and video time set at 0. I am not sure what they even do. Have you confirmed that images themselves are okay or not? If there's glitching in frames themselves, it's something with the plugin. As a sanity...
My man, is it a timeline animation? If so, make sure that in timeline options you have set animation sync to game time (it's default set to real-time to help with sounds or whatever). Idk if it should matter, but I am setting phsycics rate to 60 which is my monitor refresh rate, and setting...
Hey, I just want to confirm if that's expected behavior. Sometimes my screenshots are 50kb and filled with grey color. When that happens but I check the box with alpha transparency, they are rendered correctly. Also, sometimes I do get a VAM crash after making a shot. Both of those things can...
I think it is. Trigger should have separate name (I think by default it adds ^ to the name), it's somewhere on the right side. I am lately using VamStory for a button that does things when triggered on/off, but CanvasButton can do that as well.
It only worked for me when recording desktop non VR video at my native resolution (1920x1200). I'm afraid that for now it's not possible to have SSS with upscaling, unless someone discovers new ways to do this, like maybe feeding screenshots via other plugins that are capable of capturing...
https://github.com/yunidatsu/Eosin_VRRenderer/releases - you can use this version which has been mentioned down the line. It adds direct rendering to a file (skipping manual merging of image files) and it adds multi-threading, but other than that I don't think you can do more.
Here the author...
It should work if you use version 6 of Post Processing, as I mentioned few replies above. In VR Renderer you have to check boxes to enable buffer effects.
Oh you meant morphs.. well, if it doesn't then button to reset those could be nice indeed. Maybe with some extra modifier or something, like alt + click?
If you choose Person (instead of a body part) and hit the default pose button, it should reset the pose. I don't remember now which button but left/right/middle? reset either fully, or only pose (leaving position unchanged). It should be explained in the help menu.
I will second idea of shortcut to navigate to physics tab - I use it a lot too. You can right click to select and then navigate manually, but having shortcut will save a lot of time in a long run!
It's because your Ruvik.PHFingerSliders is not as #1 in your plugin list. You can manually change each #1 to any number in animation's .json file. I think that for current scene simply deleting plugin that has #1 in your list, then adding Ruvik should make it occupy #1 slot.
Maybe it's why it doesn't work with VR Renderer plugin. With newest version I couldn't get it to work, but with v6 everything seems to work for me. Maybe because newest version does things differently overall.
Just wanna say I hope you're okay and you'll keep hanging around! Really like your plugin!
About suggestions, I just remembered. When making slider buttons, looks like sometimes it's weird in terms of registering values. For example I have tied slider to a timeline animation, and sometimes it's...
Hey, it's a great plugin! I have a question/request though:
Would it be possible to make it work with lights loaded as subscenes? I am loading some epi subscene and parent it to your empty atom. After saving, it looks like all light atoms are correctly added and subscene atom can be safely...