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Colliders can't deform, but you can make them follow the body by making each being a child of the correct bone (you would need to make a collider for each moving part).
You could make the collider appear to deform by rebuilding it every frame, however this would have a big effect on the frame...
Keep in mind that my knowledge of shaders is a bit limited.
1- I remember bringing in a relatively complex custom shader from Amplify Shader and it worked correctly inside VAM. As long as you use the built-in pipeline, I believe it will work.
2- did you try to check the emissive option in your...
In the guides section, there is a tutorial for making futas. I believe that if you follow the same instructions (although starting with a male), you can get the result you want. I haven't test it but it's worth a look.
Lol!
I think I understand why Acid Bubbles said "Maybe a little command line?" now.
The way I know how to deal with it is deleting all the animations but one from the JSON by creating a .bat that does that (doing that 15 times so that you get 15 JSONS each with only one anim).
Nowadays you can...
Keep in mind that I don't know as much as Acid Bubbles, and I don't know if this will work, but while he doesn't post, you can try the following: For your test, instead of deleting the controllers, you should delete the first clip of the first JSON and the second clip of the second JSON. Load...
VAM uses CPU PhysX to handle game physics. It's single-threaded and responsible for the bottleneck. Unity Physics is multi-threaded but was only released in 2019, and the version VAM uses is 2018.3 (IIRC). If you disable soft body physics, you should see some improvement in FPS as well. VAM 2 is...
Try starting the animation through a UI button trigger instead of clicking on the "play all" button, to see if anything changes. If for some reason it still doesn't work, I would use merge as suggested by yasparukko.
https://hub.virtamate.com/threads/new-non-commercial-nc-license-policy-enforcement.11860/
If we interpret the definition literally, you will be fine since you are not using the NC work. (You also don't risk upsetting the original creator if you are not using it)
Maybe you should write...
You're right. It seems that the Pause trigger actually affects all timeline instances
To pause only one instance, you can set the animation speed to 0 (later set the speed back to 1 when you need it to move again)
Do the animations have the same name? If so, try changing the name of one of them. The Timeline automatically synchronizes animations with the same name.
I agree with you. I said I was going to make stories but I decided to make plugins after all, since that's the kind of stuff I love to do. I'm a bit worried because it will be a bit difficult to maintain a good release rate, but whatever. At this time I'm trying to make particle-based cumshots...
not sure but maybe these can help:
https://hub.virtamate.com/resources/unityassetvamifier.478/overview-panel
https://hub.virtamate.com/resources/unity-asset-multi-vamifier.7590/overview-panel