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Silver Expression Tool Plus adds a few exciting new features to the Expression Tool system!
Expression Variation - Previously, morphs would ease into their target value and stay there for a set time. The Variation system adds a little bit of motion to the held expression. This can add a...
Hey haroldwithlove! It is probably a bug :-P This had been happening a lot and I made some changes that seemed to help, but I still haven't quite figured out what's causing it. But I'm still at it! Thank you for the feedback!
Silver Thruster is a plugin that joins two characters in naughty union. They become the beast with two backs. They do the nasty. They knock boots. They *insert SFW euphemism here*!
It works a bit differently than my past naughty-stuff plugins. The motion is based on the circler concept...
ClockwiseSilver updated Silver Expression Tool with a new update entry:
Performance Improvements and Saved Settings
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I've made some updates to try and improve performance. There is a performance cost when adjust morphs and ExpressionTool previously updated morphs every frame. I've updated it to allow setting the expression update framerate independently of VaM's framerate (it won't be able to update faster...
I'm back and SUPER BITTER!
Why wait?! Let's get the content flowing!
Pose loader is awesome. If you are like me(and loads of you probably are!) you've spent entirely too much time posing characters in scenes. Then you have to save those poses out to use them elsewhere and that is a small...
Hey Mopze! Thanks for the feedback! It's weird the morphs don't reset, but I can definitely try to add a reset action. It may be a bit before I get to it, though.
Hi rabbit1qaz! A preset system might be possible, I'll deifnitely put it on my list of things to look into :) I tried to get the color picker to work but had some trouble with it. When I circle back to this plugin again I'll probably try again, so hopefully I'll get it working at some point!
ClockwiseSilver updated Unity Asset Multi-Vamifier with a new update entry:
Better Support for Large Numbers of Materials
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In an attempt to better handle assets with a lot of materials, I've added two new versions of the script.
UnityAssetMultiVamifierMat will create only one instance of each material in the scene. Previously, every use of a material generated a unique instance. In addition to making assets more...
Yeah, I've since learned that what I was asking for with wrapping to morphed verts is already possible :-D I don't know how I overlooked such an obvious checkbox (lol!). But corrective morphs would still be super helpful. As is, if something is wrapping well, I'll smooth it in Daz and...