Is there any way to prevent specific atoms from casting shadows under invisible light?
For example, in a scene where two characters are very close, I don’t want one character’s shadow to block the other, but I don’t want to turn off the shadow of invisible lights either.
I know that in Unity...
The .obj file exported from person panel doesn't include anything other than the person atom's mesh and material list.
And resently I was trying to transfer a Vam charater into unreal engine 5.
Seems the hair and cloth mesh files in Vam are all ended with .vab/.vaj/.vam
So, is there any way to...
I baked some lightmaps in unity, and exported them along with the prefabs and other materials in an assetbundle.
but when I loaded the asset in VAM, nothing happens, no lightmaps. Textures and materials are all looking normal.
I know it can be done since I've seen some really good assets. Is...
I baked some lightmaps in unity, and exported them along with the prefabs and other materials in a assetbundle.
but when I loaded the asset in VAM, nothing happens, no lightmaps. Textures and materials are all looking normal.