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Yes, it's not very practical to extract all var files without modifying the paths. Aside from clothing and morph files, other assets would require modifying the paths in the JSON files. If extracting just the clothing and morph files works, it would already help me a lot.:D
Not long ago, I posted a question on the hub about excessively reducing clothing duplication.
After some testing over time, I found that extracting assets from var files works fine for clothing and morph files, but VAM seems unable to read other items, including but not limited to assetbundles...
Perhaps I had some issues with my expression, and I apologize for that. What I meant to say is that there are still some Chinese creators on the hub, so there is no such thing as Chinese creators being 'suppressed'. What is being 'suppressed' are Chinese animation works, mainly due to copyright...
By the original company (similar to Japanese animation production companies like Ufotable). These works are copyright infringement.And because they are in China, content related to VAM in Chinese animation is widely disseminated. Of course, all of this only happens with well-known VAM character...
Thank you for your help. I think I need to test it to see how much it affects the scenes I currently need and whether I can accept that. I understand why the creators package VAR files this way, it makes things more convenient for their subscribers.
So I can delete duplicate clothes in the var package until only one is left? Then, theoretically, a character var package only needs morph files and texture files. I can extract the clothes and hair to the custom folder (because their paths are usually fixed) or repackage them into a new VAR...
Most of them are inside var package of the characters or scenes.My idea is unzip them so that they can cover each other.But it seems that the files will be more difficult to manage because of the lack of relevant tools,and if they're in different names folders,it's won't work
For example.I get two character from different creator,but both creator packed same oufit in different var package,so they all appear in VAM. This happened so many times and there were a lot of the same things in the list.I needed to clean them up because my VAM was slowing down
I've already cleaned up the duplicate var files, but unfortunately, many same assets have been separately packaged into different var files. Should I extract them?
Hey friend, I found a little problem and don't know how to fix it. As you can see, the right part of the eye bag have some distorted (the left of texture baked by Blender, and the right of texture it's bake in a different way), and it should be symmetrical with the left eye part.
I think I've figured it out. The custom character can't higher than the default Genisis 2 character, although it just a little higher.I spend a lot of time to figure it out why...