We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Painter3000 submitted a new resource:
VAM 2 DAZ v2 Alpha / Female-Male-Converter for Blender 4.0 - This script is a Blender add-on designed to convert Shapekeys from VAM to DAZ format.
Read more about this resource...
Changes in this Alpha version:
- Female and Male Mesh Support
- Operating instructions with tips
1. Export the female VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM 2 DAZ).
4. Create a DAZ mesh, whether...
Painter3000 submitted a new resource:
VAM 2 DAZ v1.10 Converter for Blender 4.0 - This script is a Blender add-on designed to convert female shape keys from VAM to DAZ format.
Read more about this resource...
Changes in this version:
- Automatic genital detection to avoid large deformations in this area.
- Shape key adaptation. No separate shape key is generated for the figure in order to be able to generate new keys for changes on this mesh.
1. Export the female VAM mesh in OBJ format from the...
Painter3000 submitted a new resource:
VAM2DAZ Converter for Blender 4.0 - This script is a Blender add-on designed to convert shape keys from VAM to DAZ format.
Read more about this resource...
1. Export the VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM2DAZ).
4. Create a DAZ mesh, whether skinned or in T-Pose.
5. Edit the DAZ mesh in Blender as needed. Adjustments can be made to the pose of skinned...
Thank you for your feedback yasparukko. Then have to see if I go a detour via a script in VAM or via Unity and the CUA interface/import.
I am not a great programmer and unity expert but I am capable of learning! :D
@Thanks Yasparukko for the Like!
Then there are problems with storing the link on the camerarig. After a restart of the scene, it is no longer available! But I don't know if my VAM causes the problems or whether it is a general bug? :rolleyes:
Thank you a lot for your answer Yasparukko! I had to try it out right away, it works! :)
The only disadvantage I noticed in this way that the plugins like Postmagic also influence the appearance of the buttons and controllers.
I really wouldn't have come in [CameraRig] that it is the...
I found a solution after a long experiment. For those who could now face the same problem. You have to/can walk through unity, create a canvas there with the desired pictures, buttons etc. and import as an asset bundle in VAM!
Sometimes the solution is so simple that you don't see the forest for...
Hello everyone
is there a possibility to book or pin buttons, sliders or pictures to the UI or the main camera?
So that if you move around an object, these things stay locally like the UI?
Thank you and best regards
Here is something from MrGiggly -> https://hub.virtamate.com/resources/guide-and-blender-template-to-convert-v4-g2-3-8-8-1f-textures-to-g2f-or-g2m.4647/
Have everything prepared so that you can press the bake button directly (to test the function). The attached image files with their folders come in a temporary folder under C:\tmp\
Do you know the Blender software? When you open the file you are directly in the shading area.
There are two Genesis figures (FROM and TO) to see. The first, the sources of the images are set (Face_GF2, Torso_GF2 and Limbs_GF2).
The output images are then generated for the other Genesis...
Hello ehdrhdp, I use Blender for something like that. You can do this with the Baking- function. - Baking is the process of calculating and saving the cycles light data directly onto the objects themselves.
Here is a Blender file that I once created for this.
Edit: Attach File -> see below