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  • Users: Eosin
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  1. E

    Plugins + Scripts Iron Grip - Fixing License display issue

    Updating var to reflect correct license on the Hub in Eosin's absence.
  2. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder - Fixing License display issue

    Updating var to reflect correct license on the Hub in Eosin's absence.
  3. E

    Morphs Detailed hand, finger, nail, wrist and forearm morphs for female characters - Fixing License display issue

    Updating var to reflect correct license on the Hub in Eosin's absence.
  4. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Hi, just set render mode to BVH, sorry it's a little hidden. The files will be in the same folder as any other, one for each character
  5. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Hello, thank you. Yes, in fact I prototyped such a plugin but didn't release it because I didn't see much use for it. My thought was that most VR videos have a lot going on so any kind of in-game content would just conflict with the video content and compete for attention in a distracting way...
  6. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Eosin updated Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder with a new update entry: v15: Fixed BVH export Read the rest of this update entry...
  7. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder - v15: Fixed BVH export

    - Fixed BVH exported poses being inaccurate especially on the arms, hands and spine - Fixed end sites of fingers, toes, breasts and face being misaligned with model in BVH export - Added option to export BVH with unoriented rest pose if intention is to later reimport a modified motion with VAM...
  8. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Thank you, I tried your pose and I can confirm that the BVH result is wrong. Sorry for the poor functionality. However I don't know the cause yet or solution. I will try to figure it out. Does it work on an empty scene with just a person added? Perhaps there is some incompatibility with a plugin?
  9. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Is it still misaligned if you move the skeleton or model to match them up? The origins of BVH and OBJ will not match up automatically on import but they should overlap perfectly when you move them into position. In your case it appears that the skeleton is just positioned too low? The terminal...
  10. E

    Morphs Detailed hand, finger, nail, wrist and forearm morphs for female characters

    Eosin updated Detailed hand, finger, nail, wrist and forearm morphs for female characters with a new update entry: few more morphs Read the rest of this update entry...
  11. E

    Morphs Detailed hand, finger, nail, wrist and forearm morphs for female characters - few more morphs

    - added hand lateral raise morph to counteract potential excessive rounding towards pinky - added knuckles distribution sloped a bit and sloped more (slope from index to pinky) - added total hand size scaled from wrist without wrist & wrist increased size - added thumb flesh forward - added...
  12. E

    Morphs Detailed hand, finger, nail, wrist and forearm morphs for female characters

    Eosin submitted a new resource: Detailed hand, finger, nail, wrist and forearm morphs for female characters - Collection of 46 morphs aiming to create a more feminine, slender and graceful hand, wrist and arm. Read more about this resource...
  13. Detailed hand, finger, nail, wrist and forearm morphs for female characters

    Morphs Detailed hand, finger, nail, wrist and forearm morphs for female characters 3
    Hub-Hosted VAR CC BY

    A collection of 50 morphs attempting to create a more feminine, slender and graceful hand, wrist and arm. Morphs are in the Eosin category. For a narrower hand you will need thinner finger colliders or they will not even fit next to each other, you could use iron grip plugin or collider...
  14. E

    Plugins + Scripts Iron Grip

    Eosin updated Iron Grip with a new update entry: bug fix Read the rest of this update entry...
  15. E

    Plugins + Scripts Iron Grip - bug fix

    - fix toggles not actually resetting physics - fix left and right shoulder effect switched
  16. E

    Plugins + Scripts BVH Player by ElkVR and VRAdultFun

    Thanks and sorry, I think there were still some potential problems with the thumb root joint in particular because I did not account for individual rotation order. This should be fixed here. Also the ResetPhysical call appears to delete all character animation from the person atom as clevenger...
  17. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

    Eosin updated Video and Image Renderer for 3D VR180 and VR360 and Flat 2D, With Audio with a new update entry: v14: BVH animation recording and export Read the rest of this update entry...
  18. E

    Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder - v14: BVH animation recording and export

    - Added BVH animation export so you can edit and utilize VaM mocap, behavior and animations externally. - The export respects all bone morphs on the rig and you get a 1:1 match with VaM obj export T-pose and can reimport via BVH player - When exporting to Blender, you need to set BVH import...
  19. E

    Plugins + Scripts Iron Grip

    Eosin submitted a new resource: Iron Grip - Customize finger joint physics and colliders to create stronger hands and rigid fingers Read more about this resource...
  20. Iron Grip

    Plugins + Scripts Iron Grip 3
    Hub-Hosted VAR CC BY

    This plugin gives detailed control over finger joint physics and collider properties with the attempt to create stronger hands and more rigid fingers which can grip tightly, resist forces and wobble and wiggle less. You can specify minimum and maximum settings and interpolate between them using...
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