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  • Users: ceq3
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  1. ceq3

    Plugins Morph Merge and Split

    Once a morph is extracted you have to restart VaM. Then it's available in the "Characters" morphs category. Have you tried that?
  2. ceq3

    Plugins Morph Merge and Split

    Never tried but I think that sadly it shouldn't work.
  3. ceq3

    Plugins Morph Merge and Split

    Once morphs are created, you have to restart the game, then select a person atom, go to the "Male/Female Morphs" tab and search for the morph name.
  4. ceq3

    Plugins Morph Merge and Split

    ceq3 updated Morph Merge and Split with a new update entry: Added a note at the end of the process Read the rest of this update entry...
  5. ceq3

    Plugins Morph Merge and Split - Added a note at the end of the process

    Added a note at the end of the process warning that the game must be restarted to see the exported morphs
  6. ceq3

    Plugins Morph Merge and Split

    Follow the process (next -> next -> export) and then it will export morphs containing the sum of those selected in step 2.
  7. ceq3

    Plugins Morph Merge and Split

    Thanks for your support. ? I've thought about what your suggesting and in fact my dream would be to have a tool to separate the breasts from the body. But it's a very tricky problem, take for example the head/body split: once all the morphs are merged, the plugin filters the morph vertices...
  8. ceq3

    Plugins Morph Merge and Split

    The main improvement is the "Auto fix head height" option. Without it the separate use of head or body morphs can introduce a head offset, making them difficult to manipulate.
  9. ceq3

    Plugins Morph Merge and Split

    ceq3 submitted a new resource: Morph Merge and Split - Merges morphs together and properly split them into head and body morphs Read more about this resource...
  10. Morph Merge and Split

    Plugins Morph Merge and Split 2
    Hub-Hosted VAR CC BY

    Merges morphs together and properly split them into head and body morphs. Main features: Ability to merge morphs together Export the result in a whole body morph or separately for the head and the body Automatically fixes head height (preview below) Live preview of the result Automatically...
  11. ceq3

    Plugins TongueControl

    Once your person atom has both Timeline and TongueControl, go in Timeline, click on "Add/remove targets" and then select the storable float "plugin#X_FaceModel.TongueControl". Right below you'll be able to add the parameters you want to animate. I don't know how to record the sliders value, I...
  12. ceq3

    Plugins TongueControl

    When you use morphs that change the tongue shape, you constantly have to adjust things like its up/down orientation or the mouth openness in order to avoid glitches. This can be painful especially when you are doing animations. The plugin uses morphs and when something moves it automatically...
  13. ceq3

    Plugins TongueControl

    ceq3 submitted a new resource: TongueControl - Simpler tongue control Read more about this resource...
  14. TongueControl

    Plugins TongueControl 1
    Hub-Hosted VAR CC BY

    Moving the tongue directly using the pose morphs can be a pain because when you move something you have to compensate it elsewhere to avoid glitches. This plugin aims to provide simpler controls to manipulate it by automatically compensate problematic moves. All the sliders can be animated using...
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