• Hi Guest!

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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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    Question Questions about how to create moving unity assets

    Hello, I'm making an exercise machine and I wanted to make it move like in the video. I imported the machine rigged in Daz as fbx and added a collider to the orange arm and a hinge joint to make it move. It moves in VAM, but it doesn't apply to the timeline plugin and there's no way to parent...
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    Question This is a question about Unity asset collider.

    Sorry for the late reply. I don't know much about Blender, so I asked on Chatgpt. Bake the Pose to the Mesh If you want to apply the pose permanently and remove the rig, follow these steps: A. Apply Pose to Mesh (Bake the Pose) Select the Armature and switch to Pose Mode Adjust the pose as...
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    Question This is a question about Unity asset collider.

    I posed a daz3d prop, exported it as fbx, and then imported it directly into Unity. However, even though I checked generate collider, physics was not applied, so I applied a mesh collider this time. However, the green mesh does not fit the object. Is there a way to fix this?
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