• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Search results for query: *

  • Users: Clocksmith
  • Content: Threads
  • Order by date
  1. Clocksmith

    How to fix iris specular layer mismatch

    Some Looks have a strange mismatch between the iris and its specular layer. As an example of a properly functioning specular layer, take the default model from the Create tab of VAM. Here is her default eye color: If I want to change it to be darker, one way I can do that is by lowering the...
  2. Clocksmith

    I feel blessed that I wake up literally every morning to find new Looks from this community

    You horny bastards. I salute you.
  3. Clocksmith

    Virtamate Turn Off VR Hand With Button

    I have a scene that starts in a way that having a left VR hand helps. But there is a later part of the scene where turning off the left VR hand is better. Is there a way to toggle the left VR hand with a button?
  4. Clocksmith

    Grace Period / Precision For Enforcement of Piracy Policy?

    I'm a subscriber to @bamair1984 and I notice that all his posts got deleted because a single post contained an mp3 file. I have to say, this is a little over the top. This is obviously in response to the new Piracy Policy which I'm sure most people have seen. This new policy was just...
  5. Clocksmith

    Solved Plug-in to make person look at object

    I have a SpawnPoint set up and am trying to set up keyframes with Acid Bubbles Timeline to have a person being animated look at the object I have the SpawnPoint set in. Is there a plug-in to do this? Macgruber's Gaze isn't an option because I need to set head position keyframes in the animation...
Back
Top Bottom