I was messing around with sculpting a face morph in blender, and I got something I liked and put it into vam but realised I messed up the eye. The GF2 eye has multiple layers for the iris and pupil, and when I was morphing the face I squished them all together now its all distorted and...
I am porting a texture from Blender to VAM, and when I load the texture onto my look I get this annoying pixelated layer over the skin that wasn't present in Blender. The texture is 4096x4096, I tried exporting it from Photoshop as a Jpg and tif file neither solving the issue, it could be a...
Not sure how to describe what is happening so I included an image. Every seam/edge of the clothes I imported has an open slice that I can see through. I made sure to set the "smoothIterations" to 0 because without it set to 0 it was way worse. It is not that noticeable from far away but very...
So I have been using VAM for a while now and I am very pleased with it. I used to use SFM a lot but I quit because it was getting kinda old. I still have all my models from SFM and was wondering how to convert the Texture UV mapping/layout from other sources into the VAM texture UV mapping...