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  • Users: Aeroz
  • Content: Threads
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  1. Aeroz

    Looks Nani Pelekai from Lilo & Stitch

    Aeroz submitted a new resource: Nani Pelekai from Lilo & Stitch - Hawaiian beauty Read more about this resource...
  2. Aeroz

    Looks Pauline

    Aeroz submitted a new resource: Pauline - Mayor of New Donk City Read more about this resource...
  3. Aeroz

    Looks GoGo Tomago

    Aeroz submitted a new resource: GoGo Tomago - Korean Speedster, member of the Big Hero 6 team Read more about this resource...
  4. Aeroz

    Looks Seris from Paladins

    Aeroz submitted a new resource: Seris from Paladins - Oracle of the Abyss Read more about this resource...
  5. Aeroz

    Looks Colette Tatou

    Aeroz submitted a new resource: Colette Tatou - French chef from Ratatouille Read more about this resource...
  6. Aeroz

    Solved Can I swap parts of the GF2 body in blender?

    I was messing around with sculpting a face morph in blender, and I got something I liked and put it into vam but realised I messed up the eye. The GF2 eye has multiple layers for the iris and pupil, and when I was morphing the face I squished them all together now its all distorted and...
  7. Aeroz

    Pixelated texture on custom skin

    I am porting a texture from Blender to VAM, and when I load the texture onto my look I get this annoying pixelated layer over the skin that wasn't present in Blender. The texture is 4096x4096, I tried exporting it from Photoshop as a Jpg and tif file neither solving the issue, it could be a...
  8. Aeroz

    Imported clothes problem.

    Not sure how to describe what is happening so I included an image. Every seam/edge of the clothes I imported has an open slice that I can see through. I made sure to set the "smoothIterations" to 0 because without it set to 0 it was way worse. It is not that noticeable from far away but very...
  9. Aeroz

    Solved Question about Texture Conversion

    So I have been using VAM for a while now and I am very pleased with it. I used to use SFM a lot but I quit because it was getting kinda old. I still have all my models from SFM and was wondering how to convert the Texture UV mapping/layout from other sources into the VAM texture UV mapping...
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