There's already a guide on the hub that has a blender template to convert g8 to g2 and vice versa. I've been using it for textures and such, it's not perfect but it's great! Although wrapping textures in WRAP4D would be better.
Thank you! I've been trying after unpacking the file in 7zip but im struggling with daz... do you have blend files possibly..? im more familiar with blender than anything but if not thats okay.
I tried this guide to a T, and I get to the point where in DAZ I finally load the created Morph from Blender.
When I click Accept to load the Morph file in DAZ it says "Geometry does not match. Failed to create Morph."
Does this guide ONLY works when doing Sculpting specifically? Because I...
I don't know what about hair, but with cloth for apply any deformation we need to export that cloth to obj and import obj again. Set Poser preset when export and import. After that save DUF and try to import in VAM
but i guess there will be problems with morphs in vam. Morphs and animation will...
Hi,
I'm trying to set up a workflow to generate custom appearances. I'd like to sculpt fulling in VR.
I have a current workflow that uses Daz > Blender and can edit just fine in blender. But I want to do the sculpting in VR, not on a 2D screen.
Blender has an add on for *viewing* and...
I'm not 100 pct sure exactly what you are seeing by here is my best guess..
Daz has two points of reference for bones, the root(start position where rotation occurs) and the end point. The end point is used to make the bones look pretty in Daz UI, no other software cares.
It does not affect...
This is a Photoshop Template for Creating Genital textures for finer control than the in game genital blender.
I have included a few example/optional textures. Two genital hair and 3 anus textures.
There is a file that comes with new gens for v6 but my file was created from scratch and...
You sure picked a doozy if you have never used any 3d software before...
This is unfortunately not the simplest job and will require more software than just daz and blenderto achieve, specifically R3DS Wrap.
If you want any non daz model in VaM then that model needs to conform to the daz g2...
My workflow is to create a face morph in Daz using a plugin called HeadShop Pro. This makes a face OBJ from a photo I then tweak in Daz for G8 or G3. Although I can spin dials with the best of them in Daz, the G8 to G2 flow works best with a default body. Once transferred to Vam, I make the rest...
Thank you for your active response.
As you said, after combining the morphs in vam and converting the morphs todaz , no rigging is needed in daz . But the problem is that when I base the resolution level, the daz just forces it to turn off... I guess it's purely a problem for me. If I change...
This is basically the process. (I'm not too sure on the wrapping aspect as I sculpt all of my own morphs.) Just remember If you export a g2f daz model, you need to set the daz G2F to base resolution before exporting it (or follow the Vam toBlenderto Vam guide at the top.)
For the importing...
Check that you are using the Legacy obj import and export and that the "keep vertex order" is checked. Keep vertex order needs to be checked on import and export. If it is off on import you get the mess you see, if off on export you will get a mess in Daz.
Legacy is the safest choice since...
...idea of how to sculpt and not move the topology flow of the base mesh around too much. The morph making process is still the same for daztoblendertodaz.
There are methods of wrapping geometry over the shape of another mesh with wrapping software like wrap3d, but I've not tried it. (I...
Totally agree, getting DAZ stuff illegally is way too easy. :(
Nevertheless, 25$ is indeed expensive, but just buying it and then convert it in one afternoon might be very attractive for many people who doesn't want to spend days and weeks modeling. Not to speak about learning Blender from...
I must be doing something wrong because when I finally get the gloves to VAM and import the texture mapping, the textures are all messed up and not even remotely close to where they should be. Any advice at all? I must be doing something wrong when it comes to the import
You can't really change the topology of the G2 character in VAM, or DAZ for that matter. You can change the vertex locations, but if the vertex count changes... it's bad. What exactly are you trying to do and what is your desired end goal? I may have some suggestions, but without more...
You'd have to export the model out of vam, and set up the UV's in something like blender before importing to SP in order to do that. Lately I just export my models out toDAZ as a morph, and then export that out toblenderto lay out the UV's and sculpt normals. after all that I bake the normals...
The Torso texture has a seem that runs up the center of the back, so the nape of the neck is split in two roughly here...
You can use SnowSultans seem guides to see exactly where if you want to use an image editing program just put it on a model in daz or vam and take a screenshot as a...
Hello, I have one problem.
I took the Kazooie model and wanted to make my own character morph based on it, I did everything according to the guides, I didn’t touch the tops of the model, I used only sculpting tools. From BlendertoDAZ everything was transferred correctly, but already at the...