• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. mediamac1

    Scenes Suppositories & Thermometers

    Thanks a lot. Yes, going in and out is fun :p I still need to experiment a bit with the plug-in. I'm not really a programming expert myself — I actually wrote the plug-in with the help of ChatGPT. There's definitely still a lot of room for optimization and improvement. In the meantime, you can...
  2. mediamac1

    Scenes Suppositories & Thermometers

    mediamac1 updated Suppositories & Thermometers with a new update entry: Interactive Suppository Plug-in added Read the rest of this update entry...
  3. mediamac1

    Scenes Suppositories & Thermometers - Interactive Suppository Plug-in added

    This update adds a custom plug-in that gives the suppositories dynamic, physics-based behavior, allowing for realistic insertion and interaction. Suppositories now snap into place, can be pushed in deeper, and will fall out if not properly inserted — adding a new level of playful realism to your...
  4. mediamac1

    Scenes Suppositories & Thermometers

    mediamac1 updated Suppositories & Thermometers with a new update entry: Complete overhaul Read the rest of this update entry...
  5. mediamac1

    Scenes Suppositories & Thermometers - Complete overhaul

    Complete overhaul of the product with improved assets, functionality, and overall polish.
  6. mediamac1

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    for an i9-14900k with 4090 I chose the same settings for VR via Quest3/Wifi6e. Why is a weaker dimensioning recommended for this? I increased it and find the quality better. Can anyone explain the situation/optimal settings here? [threads] computeColliders=8 skinmeshPart=8 applyMorphs=8...
  7. mediamac1

    Assets + Accessories Food 101

    Many thanks, I'll dig in and certainly I will leave a credit if used/successful.
  8. mediamac1

    Assets + Accessories Food 101

    Argh, now I got it... i tried to figure it out inside code / VAM. Didn't see that recently the same question has been raised. Will try to prep my PreFabs accordingly. Many thanks.
  9. mediamac1

    Assets + Accessories Food 101

    Great demo & plugin, opens many new possibilities! Thanks for sharing it with us. I'm studying your food101 plugin code but struggle with root_throwable on CUAs. Can you please give me a hint or short indication on how to approach this to make my own CUAs compliant with your plugin.
  10. mediamac1

    Looks Kaya

    Useless unless fully packaged as explained by ky1001. As the look looks promising I did not give any ratings (as it cannot be changes afterwards). Looking forward for a fixed version.
  11. mediamac1

    Hey alphamango Sorry to rush you this way but may I ask you where I can find...

    Hey alphamango Sorry to rush you this way but may I ask you where I can find alphamango.Hamhaeyoung.1.var? Found a wonderful scene on arca.live that is using your model. Many thanks Mike
  12. mediamac1

    Looks Rey

    This is a very nice and interesting look! But looking at the dependencies these are absolutely awful. Especially all things Wolverine333 is a huge mess. Not sure if you know the plugin MorphMerger from ProjectCanyon. With this free plug-in from the VamHub you can get rid of those dependency mess...
  13. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    It works. For me, every scene with LipSync is frozen. Even those where I added the plugin only after loading the scene for testing purposes. If I take away the said morph, then it's good, if I add it, then it freezes. Repeatable, reproducible. I took, let's put it this way, in the DLL of...
  14. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    Thanks, checked for them too but didn't find them. In my case it was PHMMouthOpen as described above.
  15. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    RT_LipSync uses/references the morph PHMMouthOpen. I deleted it from the local folder /Custom/Atom/Person/Morphs/female. Now all my affected scenes work again and the mouth moves when speaking. I have not noticed any other problems. All of my affected scenes work again after this manipulation...
  16. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    Rming suggested (written in chinese in the plugin discussion : )) that it has something to do with female morphs under Custom/Atom/Person/Morphs/female. Renaming the folder so that VAM doesn't consider them resolves the issues but will break several other scenes. The ones you suggested were not...
  17. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    Same problem here, since about 2 weeks. Also in scenes that previously worked. No RT_LipSync plugin/dll elsewhere than in AdamAnt5.Realtime_LipSync.1.var that is also referenced by the affected scenes. Body visualization is frozen, person's atoms are moving according to the animation... hair &...
  18. mediamac1

    Looks Margot

    LOL, looking at your version history you tried hard but I'm afraid there is still a bit of a mess in your package. I gave another glance and did following correction: - checking for what Crimzzon.rturtui.latest.var was used, actually only the scar decal - corrected the reference to this decal...
  19. mediamac1

    Looks Margot

    Love the look but the dependencies... having a look what is missing I think you messed up with MorphMerger. Actually the most important morphs are missing marggot-d132aaa3.vmi and marggot-d132aaa3-genital.vmi that are the result of MorphMerger but all the various other (dependency) morphs are...
  20. mediamac1

    Looks Tiffany

    I like her look, very well done. Just a note. Please pay attention to which dependencies you use. In the last looks you put on those of the commerical vamX. Instead of using the original packages from the respective creators in terms of hair and clothes. If you would put on the right ones, you...
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