• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. hazmhox

    Plugins + Scripts VAMStory

    No problem at all haha... nice explaination demo ^^ Here is one thing I could do: I could ensure the UI is unhidden by clicking the show/hide panel when you are using it. So that by default, if it is hidden through the eye icon (which is only user interactable btw) it would reforce the toggled...
  2. hazmhox

    VaM 1.x VaM Character Generator

    Yeah, and it's not 0/1... Assuming everything is -1 / +1 value. A single morph is 1 * 200 values. ( with a floating point of 2, 0.001 ). That's 200 values x 320 morphs. Now, the training pool is as good as it gets depending on your hardware. Just like the average face generation today, is based...
  3. hazmhox

    Plugins + Scripts VAMStory

    Ho. So a litteral button to execute / flip the toggle state? I'm not certain/sure of the goal of that. If I'm assuming the situation, let's say you have that panel open, generally it means you are editing the panel so... you probably would have the panel opened in the world (in the scene)...
  4. hazmhox

    VaM 1.x weird cylinder thing keeps popping up and can't remove

    That's 100% a plugin doing this. VAM does not produce geometry out of thin air, and I don't think any geometry is ever generated besides when you add atom. Check your plugins, the easiest way might be to remove all .vars for a first test then afterwards, trying to locate what does that.
  5. hazmhox

    VaM 1.x UI Slider as a display?

    Last update here : https://hub.virtamate.com/resources/vamstory.28256/updates#resource-update-92813
  6. hazmhox

    VaM 1.x VaM Character Generator

    Not using a proprietary, close source, paid, and wayyyyy too pricy for what it does... software? :p (assuming that one is free)
  7. hazmhox

    VaM 1.x VaM Character Generator

    That'll probably up to you to merge the final model. Merging upfront would be counter-productive as you could not adjust manually the character. You don't have published any looks but one thing for sure, people using FG and releasing on the hub unless there's a massive work afterwards to make...
  8. hazmhox

    Plugins + Scripts VAMStory

    Sure! No problem! I'll add the fix to the next update ^^ I have several things I fixed for some tools so I'll probably push a hotfix "soon" (ie: not tonight but probably in a couple of days :p)
  9. hazmhox

    Plugins + Scripts VAMStory

    I think I litterally don't understand what you mean :p And that red box does not even start to make it clearer haha
  10. hazmhox

    VaM 1.x How to fix erratic physics for CUA assets?

    No. Probably a EZSoftBones implementation which is framerate dependent. They generally tell you to cap your fps, but I find that extremely stoopid as it's only accounting for people going above the 60fps, not the ones that do not have the 60. Unless you'd use an asset made with the library I...
  11. hazmhox

    Plugins + Scripts VAMAtmosphere

    That is also an interesting approach. That might be an option to add also depending on occlusion value and distance. One note: the oculus spatialization (when you enable the Spatialize flag) is quite not good to me. You will get better result with stereo bleed by unchecking it.
  12. hazmhox

    Plugins + Scripts VAMAtmosphere

    Yup that's wanted! The proximity/stereo bleed is assuming that you are at least a bit occluded, as I added this option to simulate the bounce around you when you are close to the source. Either from the sound bouncing around and getting to you from another point of entry ( let's say a L or U...
  13. hazmhox

    VaM 1.x I can t find SkyMagicImporter File

    You're right my bad. I mistake both everytime. Importer is a Unity thing included in Essentials. You'll find it in the documentation.
  14. hazmhox

    Plugins + Scripts VAMAtmosphere

    Yo @Dombl , thanks for the report. You're right, that's a bit of an oversight ( probably some late codin' )... the spatial blend is completely resetted at 1 if you're under the cap I arbitrarly chose which is 1 meter. Since I tend to avoid even small maths computations on a per frame basis, I...
  15. hazmhox

    VaM 1.x How to disable Grab gesture for scene

    There is no simpler way. I guess you'd have that handled with ChatGPT then.
  16. hazmhox

    Scenes Playtime01

    Nice @MAPO2666 , very clean first try : ) One report: the scene does not contain the hair you repacked, players will need to reactivate them at load. Maybe you might want to update the scene!
  17. hazmhox

    Plugins + Scripts VAMStory

    Ho sure! no problem at all! I'll add that in the next release ^^
  18. hazmhox

    VaM 1.x How to disable Grab gesture for scene

    That's doable, you simply want a plugin that disables all "allow grap/possess" flags in the scene if I'm understanding correctly? Any atom? Person and other atoms included ?
  19. hazmhox

    VaM 1.x I can t find SkyMagicImporter File

    I'm not sure I understand, you want SkyMagicImporter? It's in Essentials from MacGruber.
  20. hazmhox

    VaM 1.x Timeline frame zero initial pose not saved/loaded consistently

    Yeah it's a standard misconception with timeline, we all fell into the trap at some point :p ( and even with years of use, you still sometime forget to keyframe the pose if you tweak ^^ )
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