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Search results for query: daz to blender

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  1. SlimerJSpud

    VaM2 Daz to VAM Please!

    My workflow is to create a face morph in Daz using a plugin called HeadShop Pro. This makes a face OBJ from a photo I then tweak in Daz for G8 or G3. Although I can spin dials with the best of them in Daz, the G8 to G2 flow works best with a default body. Once transferred to Vam, I make the rest...
  2. Origin69

    Question I have created a head in blender... now what?

    ...idea of how to sculpt and not move the topology flow of the base mesh around too much. The morph making process is still the same for daz to blender to daz. There are methods of wrapping geometry over the shape of another mesh with wrapping software like wrap3d, but I've not tried it. (I...
  3. TToby

    Bag End / The Shire environment (Hobbit)

    Totally agree, getting DAZ stuff illegally is way too easy. :( Nevertheless, 25$ is indeed expensive, but just buying it and then convert it in one afternoon might be very attractive for many people who doesn't want to spend days and weeks modeling. Not to speak about learning Blender from...
  4. K

    Questions about creating joint correction morphs (Vam to blender to Vam)

    Thank you for your active response. As you said, after combining the morphs in vam and converting the morphs to daz , no rigging is needed in daz . But the problem is that when I base the resolution level, the daz just forces it to turn off... I guess it's purely a problem for me. If I change...
  5. Origin69

    Question Blender Character Model to Vam Look?

    This is basically the process. (I'm not too sure on the wrapping aspect as I sculpt all of my own morphs.) Just remember If you export a g2f daz model, you need to set the daz G2F to base resolution before exporting it (or follow the Vam to Blender to Vam guide at the top.) For the importing...
  6. AWWalker

    Question Retopology g2 in blender or maya

    You can't really change the topology of the G2 character in VAM, or DAZ for that matter. You can change the vertex locations, but if the vertex count changes... it's bad. What exactly are you trying to do and what is your desired end goal? I may have some suggestions, but without more...
  7. MalMorality

    Textures G2F Substance Painter Template with Material Groups

    You'd have to export the model out of vam, and set up the UV's in something like blender before importing to SP in order to do that. Lately I just export my models out to DAZ as a morph, and then export that out to blender to lay out the UV's and sculpt normals. after all that I bake the normals...
  8. Origin69

    Question Help with an inconveniently-placed tattoo

    The Torso texture has a seem that runs up the center of the back, so the nape of the neck is split in two roughly here... You can use SnowSultans seem guides to see exactly where if you want to use an image editing program just put it on a model in daz or vam and take a screenshot as a...
  9. L

    Morph transfer problem

    Hello, I have one problem. I took the Kazooie model and wanted to make my own character morph based on it, I did everything according to the guides, I didn’t touch the tops of the model, I used only sculpting tools. From Blender to DAZ everything was transferred correctly, but already at the...
  10. A

    Clothing Pants_v2

    VAM can import stuff created in blender. actually i was giving it a try to make such underwear . If you take any underwear and load it into .fbx format it comes with bones and in blender there is option to add bones to anything by turning simple clothing into mesh. the issue is when i take the...
  11. Origin69

    Solved Why is the character Exploded Mesh

    You need to keep the vertex order, as that is what daz uses to interpolate vertex positions with a morph, not just the model shape. It's like a join the dots puzzle where you have just jumbled all of the numbers around. If you delete or add any vertices this structure is broken and daz morphs...
  12. M

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some...

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some existing clothing to port out of DAZ and into VAM. I'm a bit stuck on the topology portion. I've been exporting the mesh from DAZ as an OBJ and taking it into Blender to reduce the vertice count using...
  13. B

    Question Clothes texture problem

    I didn't import directly into DAZ. I first imported into ZBRUSH for quad processing, then imported into RizomUV to re-unfold UV, and then imported into MAYA for detail modification! Finally, I imported into SP for texture painting, but I didn't bake it. I don't know if it has something to do...
  14. Juno

    Guides Vam to Blender to Vam

    Dang, sorry I havnt seen this sooner like months ago ffs....I believe that if you were to untick the selection only option when exporting from blender it should work but you may well need to apply that new morph to a default model exported from vam and loaded in daz.
  15. Anfisa

    Looks Anfisa 2
    Hub-Hosted VAR CC BY

    Anfisa is either the pseudonym of a little-known model on OnlyFunz. Judging by her profile, she's 20 years old and new. She's not a beauty, but she's very unique and quite sweet. :) I decided to try my hand at something. A test run, so to speak. Criticism is welcome and essential for correcting...
  16. void

    Male gens skin transfer to G2M

    Thanks, the 33% is a good hint, but the seam is still visible, much better than before, but still... I wonder why there isn't more interest in converting males from DAZ to VAM with their original skin and no one came up with a decent guide or blender "recipe", despite I know that there's some...
  17. TToby

    Make it easier to customize a specific look

    Hi, you can do something similar with ZBrush, too. There is a tutorial on the NoOC Discord. It is somewhat automated, as you can wrap one figure to the shape of another figure. You have to watch out, that you don't change the vertex count of the Gen2 model. One vertex more or less, and you can't...
  18. DoA Tina

    Looks DoA Tina 2.0
    Hub-Hosted VAR CC BY-NC

    DoA - Tina If you would like to commission a model port (DAZ, MMD, Blender, Koikatsu) feel free to get in touch. Based on Mustard's blender model of Tina from Dead or Alive. Hair is a custom made in VAM. Package includes: Full Morph Clothing (1x Outfit + Accessories) Hair (Main / Bangs)...
  19. VamTastic

    Morphs Eye and Jaw morph fixers

    Hi BstarG2 , that is very strange . i have had no issues with the eyes , but then i have'nt tried using the fixed file from Morph Fixer in vam . i export the fixed model from daz as an fbx and using blender to resize and move the eyes in position . then import back in to Daz as an OBJ and using...
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