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  1. hazmhox

    Solved Lighting characters to use in Renpy

    I'm using maestro for both situations, here's an example, shots are in order based on the following bullet points : Lighting enviro, 4 lights, overall feeling, Adding characters with base pose Adding more "hero lights" ( 2 in this case ), finding a LUT I like for the tone of the scene Reframing...
  2. hazmhox

    Solved Auto play Audio on scene load

    The AudioSource not having like an "automated" startup, you have no choice to start it yourself. Now if what you meant by "trigger" was "button", indeed you can do that without a button. You will have to rely on one of the suggestions above.
  3. hazmhox

    VaM 1.x Create edit field in Plugin?

    Perfect! I'm glad you found your way in my indecent code :P
  4. hazmhox

    Solved Lighting characters to use in Renpy

    Thanks 😙 You can do that! (with light at zero), just ensure you have a base lighting for the enviro which will be wider. And your specific lighting for the characters on top. If you do this for offline (ie renpy), put everything to "force pixel" and you can add as much lights as you need : )...
  5. hazmhox

    Solved Auto play Audio on scene load

    What is "no extra step"? Triggering something without needing to trigger it? :p That not possible haha. There are several ways to start something when a scene starts: Scene Animation actions and triggers (have the scene animation at least 1sec long and add a set of actions). As Slimer said...
  6. hazmhox

    Solved Lighting characters to use in Renpy

    If you're doing renpy, unless you are in a real enviro lighting process/shot, I'd suggest using Studio Maestro to create fully transparent shots of the characters to overlay on top of your background. Both shot independently. If you're in a full enviro shot (ie: you want to capture both the...
  7. hazmhox

    VaM 1.x Best way to record scenes?

    Yeap. With the overlay.
  8. hazmhox

    VaM 1.x looking for a morph posted by subart

    If someone posts a screen, contact them directly if no info is provided. This is all extremely generic, there's no way to deduct any morph used in there.
  9. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    They are triggers. Usable in any action systems (scene animation, buttons, timeline trigger tracks... anything that has actions). It's in HZMDemos folder VAMMoan2Teaser/Advanced Tutorials/VA-Tutorial-01 There is no custom voices in VAMM1, so I don't know what you're refering to.
  10. hazmhox

    VaM 1.x Create edit field in Plugin?

    Check VAMStory's code, everything is in there to create a "typable" textfield.
  11. hazmhox

    Solved Purpose of some Items found in Scene's List of Atoms

    _ResetVR Orientation - Not a native VAM component. This is from a creator scene PlayerNavigationPanel - Teleport grid for VR. This is mandatory you can't remove it, if you do, it will be recreated. I also have WindowCamera which I ocassionally use. - Mandatory, you can't remove it, if you do, it...
  12. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    So it's (kind of) simple (that tutorial was already showing a good portion of it): Name your files (so, outside of vam) accordingly : GROUP_NameOfGroup_NameOfVoiceLine.wav, example: NameOfGroup = "MoanAngry" NameOfVoiceLine = "MoanAngry01.wav", which would result in...
  13. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    Thanks, let me read :)
  14. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    I don't understand your language. Use tools available for free on the internet to provide a readable version.
  15. hazmhox

    VaM 1.x Vam Overlays but for images?

    Nope. Fonts needs to be compiled through Unity. It's not something you can load on the fly. So you need to rely on the bunch of existing custom font there is in VAMS. If you have several nice fonts you'd like in there, if they are public domain or open source, I can add them for a next update.
  16. hazmhox

    VaM 1.x Vam Overlays but for images?

    Without coding/plugin, I don't think so. Without a plugin, nope. ie : VAMStory.
  17. hazmhox

    VaM 1.x VAM software crash

    Yup, that would be just guess work indeed. If you want, provide your log after a crash stored in AppData\LocalLow\MeshedVR\VaM\output_log.txt
  18. hazmhox

    VaM 1.x Scenes that react to thrusts via possession

    VAM being quite old now, if you can't find something there's probably a reason behind that. And I'm not talking subject/kink wise, I'm obviously talking technically. The subject has been discussed several times already... "reaction" is not something easy and quite possibly impossible "how"...
  19. hazmhox

    VaM 1.x Timeline syncing animations with different names across layers?

    "Play Clip" is just a way to preview. Using "Play" through trigger will behave like "Play All" if your character is not yet playing something. Layers are just... layers. But the main thing you gotta understand is that when you create layers, ALL layers will play when you start an animation. You...
  20. hazmhox

    Solved Scripting: Get VAM's internal assets path

    Share your technic for posterity and people asking themselves the same question in the future. Thanks!
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