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  1. hazmhox

    VaM 1.x I need help about AssetBundle

    There are gazillions of possibilities why a script would fail. Anything you have added or created in Unity could be triggering that. You'll have to check the errors and google them yourself to find how to fix them.
  2. hazmhox

    VaM 1.x teleport or move a character to a VR player

    Not natively. A plugin could easily do this. But it's quite tricky, as there is no way to know for sure where the player is located. By that I mean : you have absolutely no idea what are the surroundings. So you could end up moving a Person atom into an asset, wall, or level geometry which will...
  3. hazmhox

    VaM 1.x I need help about AssetBundle

    You have scripts in your build with errors (previous message). Fix that first, then try to build again.
  4. hazmhox

    Question Failed to fetch Hub info (Unable to complete SSL Connection)

    Check the network authorizations for VAM Check the install path (be sure to have it install somewhere proper, not the desktop or some weird area where you have admin rights issues) Test again in a couple of hours Beyond that, if you can access the hub, you should be able to access it through...
  5. hazmhox

    VaM 1.x Pluging - cua editor the possibility to change Pictures/imagen in assent/environment

    That's sadly not how game assets work, at least, not as easily/directly as you think. An "image" in game, is a texture. A texture need to be on a material. And a material is unwrapped around the object. From there, to assign a texture, you need to know what variables on the material you can...
  6. hazmhox

    VaM 1.x How to state whether a plug-in active or inactive in Timeline animation?

    Using a trigger track and sending a set of actions to the plugins you want at the frame you want : )
  7. hazmhox

    VaM 1.x Can you still upload zip file resources?

    Why wouldn't it be possible? The set of rules for resources applies to .var files which are expected to be packed a certain way. Other than that, you can share whatever you want if it's useful to the community ^^ It's just not a resource, so don't put it in clothings... but more like a...
  8. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    That was not a critic, everyone has their own strength ;) For characters, obviously with packs you will have a set of choices, then at some point, you end up hitting a wall for the amount of possibilities. That's not like creators can bring 300 variations of NPCs :p
  9. hazmhox

    VaM 1.x How free up space in the vam folder

    What I said ;) Any loading time in VAM pretty much, is building the whole "database" (if I can say so) of assets available at a click or two ( so morphs, clothes, hairs ) and are permanently at least a tiny bit preloaded. Scenes, or assets, or textures packs are not in this type of database, so...
  10. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I still have nightmare to figure out a proper workflow for the crowd generator. It's very doable... "when you know", hence my answer to Hipper who seems to know very little about Unity :p
  11. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    Absolutely not. It includes learning the whole 3D pipeline, animation included, Unity and assetbundle building. Long story short, it's way not simple :p
  12. hazmhox

    VaM 1.x How free up space in the vam folder

    Because scenes don't matter. Scenes are basically json files and generally (if packed well) maybe textures, sounds and a couple of plugins. This is not what slows you down. The offenders on loading times are anything vam related ( Morphs and hairs )
  13. hazmhox

    VaM 1.x Smooth cinematic mouse movement

    Nope. And I'm not sure we could do something because we can't override the original controls. What you can do is : Create an empty Animate it through timeline (with basic curves and motion) Add Embody (with passenger) on it You can also do the same with the Window Camera, which is what I did...
  14. hazmhox

    Sometimes getting some rest is important, have a great break Shadow! Take care.

    Sometimes getting some rest is important, have a great break Shadow! Take care.
  15. hazmhox

    VaM 1.x Re-aligning person root

    Yeah, "apply pose" is gonna make any transition super jerky :p
  16. hazmhox

    VaM 1.x Re-aligning person root

    You can't have the best of both "worlds". IE : you can't animate a situation where you ignore the root, and then import an animation that needs a root motion and transition between both without having side effects. The best approach would be to import your animations, then do your new...
  17. hazmhox

    VaM 1.x Screenshots

    You're not super-sampling with an external screenshot software.
  18. hazmhox

    VaM 1.x Screenshots

    Don't embed your answer in the quote ;) There's no way around that. The post processing pipeline of VAM 1 is "meh" even tho Mac tried to do the best he could to bring something to compensate. Also there are reasons why the glow does not "push" far enough. Obtaining a glow/bloom is not only tied...
  19. hazmhox

    VaM 1.x Screenshots

    It's not loosing the post process, since it's sampling the scene X times more (X being the amount of super sampling you choose), the effect is not resampled at your final resolution. Simply boost all your post processing parameters for your final resolution (even if you get blind in desktop...
  20. hazmhox

    VaM 1.x Timeline glitch - random nodes flipping 360 degrees?

    If a node flips back or does a sudden weird rotation, it's probably due to some kind of gimbal lock situation or extreme angle rotation. If you prefer, imagine your three X/Y/Z axis for your hand, it's expected to have a neutral position. From that neutral position, the rotation is limited to a...
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