• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Search results for query: *

  1. A

    Plugins + Scripts Voice Commander

    I've never tried using speech recognition before. This looks interesting. If I'm using a quest 2 can I have the headset pick up the voice commands or does it have to be through the PC?
  2. A

    Triggers, an explaination out there somewhere?

    I mean like this. It doesn't have to be just about triggers I guess. Even if the actions were posted and people could post the method they use. So long as it's all in one place and gives a general idea. I don't know if it would help others. How to 1. Turn sim on for clothing at a point. Add...
  3. A

    Triggers, an explaination out there somewhere?

    It would be really helpful for me if there was some sort of list of somewhat common actions and then a corresponding formula. It doesn't have to be too detailed. Just so I know what trigger and which settings and maybe a quick note about setup. At least so I know what trigger I should be...
  4. A

    Recording mocap in timeline unwanted movement.

    I keep recording mocaps with my Quest 2 and after reducing keyframes I always get gaps where the hands and head will just twist around unnaturally. I've tried smoothing and adding keyframes in and nothing fixes it completely. Am I recording wrong or reducing wrong? The mocaps have a lot of...
  5. A

    Working with xps files.

    I'll try and get it into blender. I loaded the saved scene and it was still in there but this time it was working much better. When I first loaded it maybe it was creating colliders for all the bristles individually. I tried unchecking that and reimporting it but it was still slow. Maybe it...
  6. A

    Working with xps files.

    I think I got it from here. I figured it had something to do with the bristles but I don't know. Vam slows down to a crawl when I loaded it. https://www.deviantart.com/kodracan/art/Basic-Hair-Care-Props-435535376
  7. A

    Working with xps files.

    I've been downloading xps scenery and props and keep coming across files that cause VAM to choke. I assume it's the file size but sometimes it's a prop that doesn't need to be so big. I just imported a hairbrush (which is hard to find for VAM) and it's nearly 5 mb. My guess is the brush...
  8. A

    Question Grab Points and animating.

    I was able to make a pretty good animation by parenting the hands to a cylinder and then draging the hands together into a position and keyframing the hand controls.
  9. A

    Question Grab Points and animating.

    I put grab points on the head hands and hip and did a little bending over animation. The grab point animation is in timeline and then I recorded the animation also in timeline. When I switched off the grab points and played it I was left with a mess. I don't know if I'm doing it right. The...
  10. A

    Question Grab Points and animating.

    I tried using them a bit yesterday and it makes animating much cleaner in situations like bending over and grabbing something. The 50_shades Keep Fit scene uses grab points but when I tried to record the animation and then delete them I was left with a messy partial animation. Maybe it was...
  11. A

    Question Grab Points and animating.

    I've never used grab points but I was just checking out a scene that uses them for movement. Can I use grab points to make an animation and then record it and delete them? I tried doing that with the scene I was looking at but as soon as I deleted the grab points the animation went wonky...
  12. A

    Plugins + Scripts XPS / XNALara Model Loader

    I've been using it for props and things and it works nicely except for the auto colliders and normals. A good number of the things I load are transparent and flipping normals doesn't appear to do anything. I just did something that messed up my scene though. I think I reloaded the plugin on...
  13. A

    Plugins + Scripts High Performance Volume Light

    I loaded it into the default scene and it works. I don't know why it didn't work in the other two scenes I tried. Maybe a conflict with skymagic or because I had used the previous version in them. Great plugging either way!
  14. A

    Plugins + Scripts High Performance Volume Light

    I have the same problem. I tried it on an empty and a light and it does nothing. There was some kind of error when loading saying not valid. The first version worked fine.
  15. A

    Daz clothes backside showing through.

    I imported a diaper from daz and it seems to have a back side that shows through to the outer layer. I'm not talking about reversed normals. I think it has something to do with two sided texture maps showing through. When I use physics I can see these dark shadows waving through the white outer...
  16. A

    Penis physics help.

    I tried it once but I think it was more for alignment? It's mainly the physics I want. I'll give it another try and see what it does. Basically I just want it to have some spring to it without affecting the shape or curve. If he's jumping up and down it should be rigid but springy. And if...
  17. A

    Penis physics help.

    I'll give it a try. I just tried cleaning up the keyframes and it helped a bit. It gets difficult to keep everything in order with autocock and morphs. I think I've gotten rid of all the keyframes now. In order to make it move when grabbed do I do something with the physics settings of the...
  18. A

    Penis physics help.

    How do you get the penis setup so it acts natural and isn't going to deform? I don't know what I'm doing wrong but when I make an animation I always end up with deformations and unexpected problems. I usually use autocock hoping to simplify the process but it always ends up going all wonky and...
  19. A

    Particle effects for other purposes.

    You've got some cool stuff for some of my scenes. The sun and moon will be usefully. It would be nice if there was a whole asset pack of curtains with both animated and static versions. The only problem is CUA's can only be scaled as a whole so getting them to fit a window and be in the...
  20. A

    Particle effects for other purposes.

    I don't know if this is possible but Im curious if particle physics can be used as a bit of a hack to bring things alive. I was in vr mode with the beach scene around me in skymagic and I realised that the static picture backdrop could look a lot more real if there was just some movement in...
Back
Top Bottom