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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
One thing I would recommend adding to your guide is a section about CPU Virtualization. If you try to install a Linux distro with WSL it will fail without it. Virtual Machine Platform has to be enabled in Windows Features and VMX (Intel) or SVM (AMD) has to be enabled in the BIOS.
BIOS...
Hello! Do you happen to have a game controller connected to your PC? The older versions of Embody had controller support and no deadzone config, so if you have one connected (unless it's perfectly calibrated) it will spin like a top :)
As an additional bit of useful info, these are the hotkeys I use with my mouse as well. If you don't have a logitech mouse (or one that allows you to remap the buttons for specific applications), AutoHotkey is also a great option for remapping mouse keys to specific buttons. Here I haven't...
I have a request if its not too much trouble. I use your plugin all the time, but when I'm editing/creating a scene I almost never use the map function, so it often takes up a lot of screen space that could be better used in another way. Would it be possible to have a toggle for turning it...
For what you are wanting to do, you can essentially think of blender as a "boneless" model. You can rig models within blender but you would have no need to for anything related to vam. You are correct that there is no bone information being interpreted from Daz. It's only poly groups and...
Pose toes individually for males and females.
As requested in the discussion page of my finger morphs by @BStarG2 here's some of the same for individual toes. Unfortunately G2 models appear to only have a single joint for the toes, so there's not nearly as much control over them as the fingers...
I have honestly never paid that much attention to the toes in Daz but provided that each toe has its own set of bones and joints (and I'm pretty sure they do) it shouldn't be an issue to do. I'll definitely look into it ?
Pose finger and thumb joints individually without plugins for both males and females
I finally managed to make some separate joint finger morphs this time. These will control each individual finger joint separately in the Z axis and each thumb joint in the Y axis ONLY.
Similar to my facial...
You can create a morphs preset by doing the following, however it will store ALL pose morphs, which includes finger/hand morphs etc. If you zero out all other pose morphs first and then save the preset, then you can use the merge load option and apply your expression anytime you wish without...