Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
https://fakeyou.com/voice-conversion
This is meant more for vocals but a lot of the voice models work with the "speech" mode. Tons of famous ones but also random males and females. The voice input you give it should be clear, well articulated, and without background noise if possible. You can...
Any chance of a "master alpha slider" for all textures or by section (face/torso/etc)? Allowing a smooth toggle of all or a group of textures by external slider trigger rather than having to do each texture individually.
You already know the answer. Just gotta man up and do it. :LOL:
Backup, delete all VAR files (nothing in the Custom folder), load your favorite scene/look, and start adding back what you need. Repeat with your second favorite scene. I did this a week ago, and it's a totally different game. VAR...
I believe moving the loose morph files will break any scene/appearances connected to them. VARs can be moved around inside the addon folder. But everything else is a direct link to a file. VAM isn't smart enough to look elsewhere as far as I know.
Back all of it up and use something like...
Is there a simple way to duplicate trigger actions between the Start and End tabs/panels? Example: touch with hand, apply face morph (start tab), remove hand reset the face morph (end tab). It's such a pain to do a simple thing like this when "Duplicate" exists but same tabs only...
Interestingly, VaM ignores sub directories in AddonPackages. The only benefit to that is scenes don't have to keep up with a specific location.
Logically, the file browser should see a benefit to not stuffing a bunch of textures in one folder - having to render the images and process the items...
Yeah I've already accepted the slow startup at first is just how it's going to be for now. The file browser is just so insanely slow, I can't do anything while I'm in VR. I considered unpacking the VARs as well, but scenes link directly to them.
It's a mess and TToby is right. I just need to...
Some tips:
Try to do multiple different photos, then save each as a Facegen file instead of exporting.
Then load one of the saved faces, and merge another one with it by using the "Tween" feature. You can tween more than one as well.
Sometimes this catches features that FG didn't pick up...
Regardless of the folder, plugin, whatever triggers the file browser, the load time has increased significantly since this last update a while back.
The best I can come up with would be VAM is reading in the addon directory every time it opens + a lot of VARs. Any ideas / solutions?
Subfolders will work with the old load icon, but yeah no way to sort things in the new view like that. I was using a mix of knowing the general page based on the new / old sorting. Until I switched drives and my files reset their date info. Now it's a cluster, and I've given up.
Looking forward...
Great plugin!
Would love a way to test the morphs inside the UI. I edited MorphMerger to do something like this. Select a morph from the dropdown, then dynamically add or assign to a slider.
You happen to have a guide you could point me to for packaging animations into assetbundles then loading into VAM? Do you script or animate it in Unity, then package the scene to an assetbundle like normal?
Don't revert anything that isn't hand-related. I think the weird stuff like this comes from either conflicting morphs/too many morphs on one area or an unsupported morph like something from Genesis 3.
I would find anything you think is affecting the hands and go one by one, reducing it by a...
How are CUAs being animated? Fluid bundles are a good example. I'm wanting to do something much simpler: a screen that loops through a handful of images/materials. Can I script this in Unity then bundle/import like normal?