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Thank you so much for your help @hazmhox as I was literally at ground zero and had no idea how to go about it. I've made good progress through trial and error. I took your advice and tried the hinge joint component on a dildo that is rigged with some tweaking, it worked, but quickly found out it...
Appreciate all the hard work. Really nice write up.
Is there anyway to do something similar as vams built in dildo? (With softbody(?) physics and stiffness bar etc..)
I assume it has something to do with the rigid body component in unity and I've messed around with it, but the model just gets...
I setup a quick test scene and everything is working as intended on my end:
Here is a picture of the CUA. This is one of the naughty dragon dildo and it has the ParentHoldLink plugin attached to it. It's linked to the pelvis set to "hold" in the control tab. I used a cycle force on the hip...
Not sure if there is a way to do it without plugins, but how I do it is use MacGruber's "ParentHoldLink" plugin which is apart of the essentials plugin. https://hub.virtamate.com/resources/macgruber-essentials.160/
I think this is also another version. Not used it myself, but I assume it works...
Virt-a-Mate is a physics based VR simulator which can also be used in Desktop mode with good graphics and is highly customizable/very easy to add new content with a large community and endless possibilities in what you can do. (not really doing it justice)
Virt-u-Mate is a physics based clone...
You could also check out this tutorial:
https://hub.virtamate.com/resources/how-to-package-like-a-pro-a-guide-on-proper-var-building.8212/
They have advice on how to fix ugly dependency list and how to avoid it in the first place.
On export in the settings tab you can change the "Output template" to "document channels + normal + AO (with alpha)" to export w/ alpha
On the same screen, you can also change the res "size" of the textures that'll be exported. By default it's based on each texture set and that's 2k, but you...
Using Substance painter is probably the "easiest" way to do something like this as it supports UDIM texture tiles which means you can seamlessly paint over different UV's. Obviously Substance costs money and there is that aspect of learning it, but if you come from a PS background then SP should...
Hello, is it possible to "hide" targets not currently selected/active in the timeline? It'd be nice to only see the ones I have added and not all of them at once or an option to change the colour of the currently used targets so that way you'll know which ones are apart of your animation (purple...