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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.10 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
Can you please show the error log so that I can understand when it occurs and how to fix it?
I also started to break down the python code of the SPQR tool to add the functionality that I wanted, but I haven’t managed to finish it yet.
Thank you very much for continuing to test this! If you notice any glitches or errors, please let me know about them as well.
I hope that I will be able to work on improving this plugin again soon.
When using VR/AR, the realistic appearance of the doll is no longer important. So probably the big weight problem also can be solved by use a plush sexdoll. For example, Meiki fullsize plushdoll weighs only about 5 kg.
It was a very nice try 😄 Btw, I even found an US patent "Augmented reality...
Thank you for the information. I checked it. Indeed, connecting to an external API service using this plugin is only possible if it is Kobold AI Remote API (i.e. remote KoboldCPP server). If it is another service, such as AI Horde or OpenRouter, it will not work. As far as I understand, this is...
Hello! Thank you for your support!
I still believe that using AI with VaM will remain a narrow niche. Moreover, there are much more advanced AI plugins (Voxta, Alive, AI Chat Plugin by vamX). I think KoboldLink plugin is more for just getting into the AI topic.
It seems that KoboldCPP got so...
Thank you for the question. I also tried to use SillyTaven with VaM at first. However, the thing is that SillyTavern is a frontend for Koboldсpp and other similar LLM engines. And as far as I know, SillyTavern does not have an API for handling requests from other applications.
However, you can...
Thank you. I checked this release. Now I understand your comment better. The thing is that the application that accesses TTS and STT modules is not KoboldCPP (server, backend), but KoboldAI Lite (browser application, client/frontend). Koboldcpp-server works only with text variables, it does not...
Thank you for your comment! As far as I know, vanilla koboldcpp does not have STT and TTS built in. For this reason, the current version of koboldlink (v7) uses the SPQR.TextAudioTool to provide STT/TTS. Koboldlink can still work without SPQR.TextAudioTool, there will just be no voice. I will...
User interface and file management system updates:
- Now it is possible to use in-game UItext atoms to enter the player's message and display the response (please put the SceneInput plugin to an UItext atom to be able to input the text; see the plugin description for more details);
- It is...
Hi,
I'm happy that you're still here : )
Do you want two characters to talk to you and each other in turn, like a group chat in SillyTavern? Yes, I think this could be a cool feature and it wouldn't be that hard to implement.
I know it's been a while since there's been an update, but I plan to...
You have the point. I plan to make a more detailed and complete tutorial, as well as make the plugin interface more easy-to-understand, after the release of the next version.
Maybe you can tell me which aspects of using the plugin need to be explained first?
For now you can check videos on my...
Hello
Some symbols in the prompt can cause a koboldcpp server error. Could this be the case?
For example, I noticed that in the current version (v6), the presence of quotation marks ("...") in the message or in the memory causes an error. If you change the memory contents to the default (to do...
A couple of small fixes:
- A bug related to text processing has been fixed;
- The "SpeechOn" toggle to turn off the speaking has been added. This can be useful to improve the stability of the plugin. Please, see the plugin description for more details.
! Before installing this updated version...