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Attach to vertex and CUA Clothing both use the same underlying mechanics. The expensive part is loading the body/hair mesh from the GPU, but that's still pretty fast. I'm also hoping that Unity is smart enough to cache data that's already been loaded from in the same frame.
I'd say give it a...
You can try CUAClothing. It lets clothing items spawn a CUA that can be attached to a body/hair vertex.
https://hub.virtamate.com/resources/cua-clothing.45639/
The rewrapper is meant to do things like this. The issue for things like hair might be that even small distortions in the base mesh will be amplified over the distance.
There's a number of reasons you might be seeing distortions. One is that you're morphing the head after wrapping. Wrapping to...
Stopper updated [Experimental] Hair Grab Sphere with a new update entry:
Triggerable Release. Physics Adjustments
Read the rest of this update entry...
Added triggerable release action
More adjustments to physics
Hard to get these right. If they're not working well for you let me know.
I tried using a 'chain' of regular unity joints instead of doing my own physics. Unfortunately, these tend to explode when pulled with sufficient force...
When I added ClothSkin support, I noticed that the method I used to 'hide' parts of the skin left some gaps when simulated. In order to fix that I played around with different ways to do that. Unfortunately, they ended up corrupting the mesh and causing issues for some people.
This change...
Optimized wrapping with Octree
Can do over 40k vertices a second
Original implementation of Octtree here https://github.com/Nition/UnityOctree
Added option that allows the re-wrapper to interrupt import and use its fast wrapper instead.
Symmetry selection support for Male
Added ability to...
A small plugin that lets you set the vertex that a cloth grab sphere is attached to. Should persist through scene save/load.
Usage
Add plugin to a ClothGrabSphere object
Select the person, clothing, and vertex