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This guy thinks the solution to the problem of developers spending more time on nvidia hardware is buying more nvidia hardware. And instead of thanking the people who take in some minor optimization inconveniences for the sake of keeping the market alive he goes around in forums and talks shit...
Is there a way i can cover the transparent bits when saving and then loading the look? I tried saving the black circles as a linked asset with customunityassetmanager but they aren't even selectable
Thanks for the reply
What i did after loading the scene was in order:
-Loaded the geoshell body emission clothing
-Opened customize and Loaded the Demi Geoshell emissive preset by Supa
-Loaded the Emissive Geoshell plugin preset
Doing that changed the color of a bunch of clothes until restart...
Sorry to bother you again, but sometimes when loading the plugin a bunch of clothing items break and become invisible. This persists even when reloading the scene and until i restart the whole game.
Do you know about it? Is this a known bug?
Great stuff as always.