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  1. HAL9001

    Plugins LogicBricks2

    It woks exactly as intended. I't s an 8-input AND/XOR/OR. Yes, if you only use 2 inputs, the other 6 have to be set to TRUE for an AND, respectively to FALSE for an OR. That's how the boolean operator is defined. If you need several outputs, you need to add use one plugin for every output.
  2. HAL9001

    Plugins LogicBricks2

    Oops, sorry 'bout that, but I guess that could happen with any plugin that would send information back to itself ;-)
  3. HAL9001

    Plugins Going, Going, Gone

    Simple reason: VaM does not have an in-built shader that does tesselation AND Alpha, so it's either/or.
  4. HAL9001

    Plugins Glowtime

    HAL9001 updated Glowtime with a new update entry: v1.1: Bugfix for initially disabled atoms Read the rest of this update entry...
  5. HAL9001

    Plugins Glowtime - v1.1: Bugfix for initially disabled atoms

    The plugin should now also play along nicely with initially disabled atoms (thanks, @WolfmanVR , for the hint). To test, the demo scene has a toggle for the CUA staff which is initially disabled.
  6. HAL9001

    Plugins CUA_Editor

    No, sorry, not without a major rewrite of the UI system. If the items you want to hide all have a common element in their name, use the name filter, and click "Disable All" - that disables all SHOWN elements.
  7. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v11: OnOutputChanging trigger for ValueDelay Read the rest of this update entry...
  8. HAL9001

    Plugins LogicBricks2 - v11: OnOutputChanging trigger for ValueDelay

    Added a trigger for when the output value in ValueDelay starts and finishes changing (Request by CyberHAMSTER on VaM discord).
  9. HAL9001

    Plugins Snippets

    Hi @everlaster, I tried to replace my SliderColour script with yours, but in some occasions, your approach to use Object.Find results directly crashes with NullPointer exceptions (couldn't figure out why on some sliders and not others - they were all the same, same no-parent, etc.). In my...
  10. HAL9001

    Plugins Snippets

    That is funny... I've got a UISliderColours script in my "Utils" folder, too ;-) - Guess I'll rely on your version from now on.
  11. HAL9001

    Plugins Going, Going, Gone

    Totally different kettle of fish, and I don't think the hair shader has an alpha parameter. Have you thought about controlling hair width?
  12. HAL9001

    Assets FogSphere

    HAL9001 submitted a new resource: FogSphere - Things are about to get hazy Read more about this resource...
  13. FogSphere

    Assets FogSphere 1
    Hub-Hosted VAR CC BY-SA

    Overview: I was in need for some fog for a mountain scene and tried to fiddle with the fog settings of the Unity camera, but to no avail. The next best thing would be a bunch of spheres with a transparent fog texture around the camera, so that is how this Asset/Plugin combo came into being. It...
  14. HAL9001

    Plugins Glowtime

    I already have, and they have their own shader assetfile. The texture thing is actually not on my list of things as it would - again (same as in CUA Editor - be in principle easy to implement but a nightmare to make the UI work.
  15. HAL9001

    Plugins Going, Going, Gone

    Nope. Happy creators are reward enough :-)
  16. HAL9001

    Plugins Glowtime

    HAL9001 submitted a new resource: Glowtime - Make stuff glow that normally doesn't Read more about this resource...
  17. Glowtime

    Plugins Glowtime v1.1 (var 2)
    Hub-Hosted VAR CC BY

    Overview: This plugin can be attached to almost any Atom (Exception: Person) that has a Mesh and make it glow by swapping the shader with an Emissive one. This plugin only works when Glow is enabled in the Preferences! (And it works even better with PostProcessing plugins such as MacGruber's.)...
  18. HAL9001

    Plugins Going, Going, Gone

    HAL9001 updated Going, Going, Gone with a new update entry: v12: Split of Plugin and Demo Read the rest of this update entry...
  19. HAL9001

    Plugins Going, Going, Gone - v12: Split of Plugin and Demo

    After a suggestion by @CabaretNoir, I had a look and realised that it is indeed possible to host several VAR files, a primary for the plugin (without any dependencies), and others for demos. Oh well, never stop learning... I hope it will work...
  20. HAL9001

    Plugins Going, Going, Gone

    Hmmm... but what about the demo/test scene...? Oh wait, I just noticed that you can upload multiple vars... I'll give that a try... Cross fingers for me!
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