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Maybe someone found a way, is there maybe a plugin perhaps or something to completely disable error log popup and never show it no matter what? :unsure:
You can offset all keyframes at the same time, "Bulk" -> "Offset mode" -> "Offset" :unsure:
https://github.com/acidbubbles/vam-timeline/wiki/Bulk-screen
It looks like everything is fine with your scene, you need to click "Use current pose" first to start using poses, you don't have any poses saved at the moment.
You might want to check "Apply pose on transition" as well :unsure:
Best way is to use Timline plugin for all your animations, its very easy.
You can add Timeline to your asset, OR you can add your asset to your characters Timeline using "Select from scene", and then just record your animation (y)
Best way is to use Timeline plugin and record controls (capture motion as you move your hand in VR or desktop).
You don't have to record every control at once, you can record it one by one, record headcontrol, rewind, record hipcontrol and so on.
Use Timeline's Save Pose feature for the best results
I use ALVR, first make sure hand tracking is enabled in your Quest 3 or Quest 2, then you simply connect to VAM using ALVR and put your controllers down and thats it, hand tracking (and finger tracking) starts.
I think you can bump controllers twice together and it will start too.
And I think...
You can do that using Timelines parenting feature, first parent hipcontrol to atom that is in off state, such as pelvis, then animate your hipcontrol.
Now your hipcontrol animation will be relative to pelvis and you'll be able to move character freely.
If you want to add this animation to...
You could just use Timeline plugin and its "save pose" feature, you don't really need anything else.
Make sure you use "Apply pose on transition"
And you can export Timeline animations and poses to use in other scenes
I really like it, thank you very much!
But there is a small problem, when you close up on the tentacle, and rotate around it, sometimes it disappears, becomes invisible, probably the shader? :unsure:
Very easy to do that using Timeline plugin, it has export/import animation and pose feature.
In Timeline, make sure that you save pose and then export your animation, in new scene add character, add timeline to that character and import your animation, you can reposition your character later as...
Yes, VUML and ActionGrouper is probably what you are looking for, its awesome and does exactly what you need (y)
https://hub.virtamate.com/resources/vuml.80/
There are many ways to achieve this, but the easiest probably would be to change length and shift keyframes.
If you go to edit tab, choose length mode "Crop/Extend (Begin)", change length to a longer length that would be enough for you and then apply
P.S. To select multiple keyframes you could...