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Thanks, @hazmhox -- that was the conclusion I was coming too, and I loathe the 'sneaky' way because it just breaks everything.
Is there a way to write code to expose these settings? I am not knowledgeable enough to do it myself, but I know a little.
I just discovered that you can add actions under the Head Audio that track perfectly with the sounds. I can't for the life of me figure out how to (a) save a set of actions to a person so that they load when I change appearances (that's probably not possible), or (b) how to add them using a...
You can't have instructions by audio and expect people can hear. Otherwise looks amazing. But the audio is impossible to hear and it's otherwise completely unclear what to do.
Hey @CuddleMocap! I'm trying to figure out how you get the values into Timeline for the Trigger Thrust Trigger. It was ingenious to make the reporting to the toy smooth and not reliant on the physical interaction between the game objects. But for the life of me I can't figure out how you get...
FYI, the plugin seems to corrupt some morphs permanently with the tongue (after trying to 'reset' all the morphs and remove the plugin, the atom's tongue is still crooked in a way that requires a full reset of all morphs).
Great video! This is exactly the sort of thing I've been working on for a few years, doing vampire/monster/werewolf sorts of stuff. I'll eventually get around to publishing something I am sure.
I appreciate the response! So those who use reference images, that's the world of using a workflow such as Blender > Daz > VAM, yes?
Do you have a TL;DR workflow that's better?
I want to look into these new tools -- quick question though; are these the tools you would use if you are starting from 2D photographs? Or are these for purely new models?
I do really wish that there was a version of this program that was simply a sandbox for creating interesting experiences. Or imagine this being used in education. The programmability of this for something like, say a virtual car engine or atomic building sandbox is limitless. Is there...
Great update, @Blazedust ! I was also following your conversation with @CuddleMocap about the notion of tracking as a funscript; this is something I suggested a few years ago, but the back end was not compatible at the time if I recall.
The idea of having recorded movements is EXACTLY what...