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I'm getting the following error when I add this to a female person in a blank scene with this being the sole plugin. In addition to this constant error, when I go to open the custom UI for "plugin#0_CheesyFX.FillMeUp", it's blank.
!> System.NullReferenceException: Object reference not set to...
So you only do this for a single UI component per scene? I have two panels, and when I go to load the scene they are blank and I have to manually reset everything.
@Blazedust - I just saw @Yoooi updated the ToySerialController here. I know you aren't officially supporting this anymore, but how easy would it be to incorporate the new version of his plugin? It looks like there were some optimizations made to tracking which might be useful.
ajtrader23 submitted a new resource:
Funscript Conversion Proof of Concept (plus a surprise) - Bring Funscripts to VAM!
Read more about this resource...
This Demo scene includes a few goodies:
1. The main animation is the funscript "30 minute Riding Challenge" by Slibowitz. This is proof of concept of my funscript-to-Timeline animation converter that I have developed.
2. Pressing "Play Randow" will give you a surprise of up to 45 different...
I am very happy to see increased attention on this technique! I would love to imagine you came across my conversation with @hazmhox from last week.
I have come up with a technique to convert funscript linear motions to Timeline. I'm uploading a proof of concept now just to get this off my mind :)
Any chance you can integrate this instead for those with Handy/Launch?
EDIT: Nevermind! If you just replace the Scene Plugin with this, it all still works thankfully. AWESOME scene!
https://hub.virtamate.com/resources/toyserialcontroller-vamlaunch.12663/
Okay then maybe I will change your mind!
1. Attach timeline to any atom (I use an empty, but there's no reason it couldn't be a person or thing).
2. Be sure there is a VariableTrigger in the scene appropriately named.
3. Import one of my converted funscripts-to-timeline animation.
4. The...
...poses each with associated different idle motions, varied expression generators, etc., it's been pretty amazing.
So -- given that the APs are *not* predictive, but absolute... does that maybe change your mind (out of curiosity)?
>>I tried to think of a way to emulate that in Timeline...
Hey thanks for that. I've never been really comfortable talking about all of this to begin with so I appreciated that clarification.
I agree 100%; it's really crazy that we have all of this amazing tech and somehow we're stymied/hampered by the industry. I remember reading a bit of the...
What did you mean by "but without a predictive behavior"?
You would set the motion source in the Handy to the AnimationPattern. This would "control a toy from the scene animation" as you say above.
It wouldn't be making predictions because it's wired directly to the animation pattern.
The...
Ah! I guess I forgot the most obvious part. All of this is connected to a Handy.
And you maybe did and maybe didn't notice last year I asked Blazedust to update the "ToySerialController+VAMLaunch" so that the settings are more directly exposed. From there, I built a subscene that includes...
Hey Hazmox. Hah, sorry I was less than clear.
I've developed a workflow to go from a recorded funscript file to a timeline animation file. the timeline animation file can easily be loaded into a timeline plug-in.
The scene is set up such that the Person's controller is driven by an...
I spent a LONG time on this and had a breakthrough. I am figuring out how to monetize this (I have been trying to come up with a small revenue stream from this hobby).
Do you think there's an audience where they would pay for sending me a funscript and in exchange getting a plug in with an...
Thanks, @hazmhox -- that was the conclusion I was coming too, and I loathe the 'sneaky' way because it just breaks everything.
Is there a way to write code to expose these settings? I am not knowledgeable enough to do it myself, but I know a little.
I just discovered that you can add actions under the Head Audio that track perfectly with the sounds. I can't for the life of me figure out how to (a) save a set of actions to a person so that they load when I change appearances (that's probably not possible), or (b) how to add them using a...