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I figured this shit out. For anyone wondering: you MUST use the edit mode to place the hair curves over the mesh (in this case the sphere). If you scale or translate the hair curves in object mode, everything is going to be messed up.
This doesn't "bring vam characters back to daz". Just morphs. The "character" is morphs, hair, textures. If I'm missing something obvious, let me know. But the title seems very misleading.
Sorry, I don't understand how to import the var textures to blender. Blender does not have "body", "limp", "head", "gen" textures like vam. Blender demands textures for hands, heads, shoulders, etc, etc. How can vam textures be converted to or imported to blender?
But move to where exactly? But, mainly, what if the textures are referencing other vars, or what if they have a complicated/unusual folder structure? It seems like this would demand a high amount of manual work for dozens of models?
Damn I think you're right! The hair is highly modified but I think I started from a hair distributed by Bamair. I will try to match what I did as closely as possible with some public hair, since it doesn't even look like Bamair's original version. Also I'm glad the paid assed is not included in...