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My VAM has started to turn into a slideshow randomly, never had this issue before, but it happened multiple times when I was working on a scene yesterday, and this was a very bare scene with 1 model and a few plugins running. Loading different scenes doesn't help, have to restart VAM. This is...
It would be sick if you could use the VR hands with the collision but make them invisible so you only see your own hands with the quest 3 hand tracking, but I haven't found any way to so so
Just played around a bit with my fleshlight mount and holy shit it's amazing. It's so easy to align the model right, and the best part is the model covers it so you don't see it. Put on some cycle force and you're set. This used to be such a pain to do in full VR, and it never felt convincing...
Been playing around with the Quest 3 for two days now and I've been having tons of fun. It's like I can finally experience VAR in VR without all the clunkiness that comes from VR that was always a major mood-killer. I haven't had any problem with the comfort, it feels so light I barely notice...
Ok, I caved in and ordered the Quest 3, but coming from a Valve Index, can someone give me the tl;dr on how Virtual Desktop works. Do I just buy it from the meta shop and go from there?
You want to check the "pose" tab in timeline, set up the pose you want for the animation, then "use current pose" and check "apply pose on transition"
I recommend reading https://github.com/acidbubbles/vam-timeline/wiki/Multistage-animations-with-segments-and-poses
Having an issue with random group weight. When I set it to zero it keeps defaulting back to 1 when I reload the scene, unless play next is set to none. But any number between zero and 1 gets saved. Also the "prevent selecting exit anim" box in the sequencing tab disappears when I change the play...