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just a basic demo scene with all... two of the different sensors working, hit pov to see the highly questionable volumetric sensor which will mess with sound
View the much more applicable vision sensor with both on trigger and on end trigger
s, amazing!
I just have a couple sensors in this package, there's a vision sensor which triggers when raycasts hit a preselected object/empty/trigger, etc, you have to attach it to an empty
there's volumetric which i'm not entirely sure how to use, it's OG intent was just for sound, so you could have...
hmm, the only thing it really does now is adjust macgruber's depth of field values to give a very fast focus on the min distance, I think it's possible to have a raycast trigger filter set up though, but I'm a bit short on time to do anything rn
ParticlePinnacle submitted a new resource:
Raycast Depth of Field (raycastDOF) - depth of field, quality of life plugin
Read more about this resource...
Raycast depth of field plugin:
The plugin will adjust the macgruber depth of field values to the minimum hit distance of the raycasts
Instructions: have macgruber post magic on your person atom
have embody installed with user controlled head rotation + add triggers to turn macgruber's...
Horrible sfw demo of movement, so its not "i don't want to try this from scratch" click the point and fire button to fire the ball, girl will bring it back, you can also export the animations and import them in other scenes if you don't want to animate a starting walk cycle, want to modify an...