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Thx, I seriously need to take all the non person atoms out,
I've got a couple of newer versions right now, but I haven't had a lot of free time to tune and release them
erm...
reminder:
texture painting
and here's a free image editor
https://www.gimp.org/
I don't know what else to say because... most of us here tend to see if anyone else has solved a problem and then apply some elbow grease. Most of the high quality skins are done by just a few people...
eh, sorry, that's part of the reason its beta, i'm making a lot of changes and trying to save the previous versions, and didn't include the new main file(s)
v4 needed some checks, i reccommend v5
v5 has less frame drops
also, i forgot to mention this but, i added damping to the head a while ago...
hmm, i've been thinking a lot about that, it seems to work the best w/ either double the speed, half the speed or... the same speed as the primary... it kindof resembles physics quantum dynamics, except its not light, and a physics major would yell at me for saying that
Now that i just changed...
thx, i was wondering why i didn't think of it sooner, just breaking up the thing that is an animation cycle, into an animation cycle
and the randomness bounds: it generates 3 random numbers that get gradually applied, over a random number of cycles, to some of the slider values... its unlocked...
i added and took out some sliders, i'm updating the description right now but:
v3 no longer has just forwards/backwards duration
you can now slow down each part of the cycle, and hold indefinitely on one of four points on the cycle, they also have the ability to change based on the randomness bounds
quick fix:
changed the name of the directory from lower case "internal" to "Internal" should fix any problems with directory naming
Force ratio and torque ratio won't double the force in a direction if you crank them all the way up
so that's basically just an activation envelope, .7 or 1 is fine but at like at a value of .4 and your force values are really high or you're knocking the other model around a bit more than intended, the model with forceforge installed will move outside the envelope and stop thrusting,
until...