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  1. ParticlePinnacle

    Plugins + Scripts ForceForge

    eh, it isn't really designed to do that, but you can parent a toy to a model's hand or w/e and turn collision off and make them invisible?
  2. ParticlePinnacle

    Plugins + Scripts ForceForge

    Thx, I seriously need to take all the non person atoms out, I've got a couple of newer versions right now, but I haven't had a lot of free time to tune and release them
  3. ParticlePinnacle

    Black culture content

    erm... reminder: texture painting and here's a free image editor https://www.gimp.org/ I don't know what else to say because... most of us here tend to see if anyone else has solved a problem and then apply some elbow grease. Most of the high quality skins are done by just a few people...
  4. ParticlePinnacle

    Plugins + Scripts ForceForge

    ParticlePinnacle updated ForceForge with a new update entry: whoops Read the rest of this update entry...
  5. ParticlePinnacle

    Plugins + Scripts ForceForge - whoops

    eh, sorry, that's part of the reason its beta, i'm making a lot of changes and trying to save the previous versions, and didn't include the new main file(s) v4 needed some checks, i reccommend v5 v5 has less frame drops also, i forgot to mention this but, i added damping to the head a while ago...
  6. ParticlePinnacle

    Plugins + Scripts ForceForge

    hmm, i've been thinking a lot about that, it seems to work the best w/ either double the speed, half the speed or... the same speed as the primary... it kindof resembles physics quantum dynamics, except its not light, and a physics major would yell at me for saying that Now that i just changed...
  7. ParticlePinnacle

    Plugins + Scripts ForceForge

    thx, i was wondering why i didn't think of it sooner, just breaking up the thing that is an animation cycle, into an animation cycle and the randomness bounds: it generates 3 random numbers that get gradually applied, over a random number of cycles, to some of the slider values... its unlocked...
  8. ParticlePinnacle

    Plugins + Scripts ForceForge

    ParticlePinnacle updated ForceForge with a new update entry: quasi curve editing update Read the rest of this update entry...
  9. ParticlePinnacle

    Plugins + Scripts ForceForge - quasi curve editing update

    i added and took out some sliders, i'm updating the description right now but: v3 no longer has just forwards/backwards duration you can now slow down each part of the cycle, and hold indefinitely on one of four points on the cycle, they also have the ability to change based on the randomness bounds
  10. ParticlePinnacle

    Plugins + Scripts ForceForge

    Kind of intended, I either have to have it saved for everything or leave it as the same value for everything
  11. ParticlePinnacle

    Plugins + Scripts ForceForge

    ParticlePinnacle updated ForceForge with a new update entry: force/torque rollback Read the rest of this update entry...
  12. ParticlePinnacle

    Plugins + Scripts ForceForge - force/torque rollback

    undid some changes that unintentionally decreased torque, and tested
  13. ParticlePinnacle

    Plugins + Scripts ForceForge

    no idea, you can set the minimum distance to a very high value and cross your fingers that it produces what you want
  14. ParticlePinnacle

    Plugins + Scripts ForceForge

    gah, thanks for pointing that out, apparently you need to delete and re-add folders if you're changing names
  15. ParticlePinnacle

    Plugins + Scripts ForceForge

    ParticlePinnacle updated ForceForge with a new update entry: more bug fixes Read the rest of this update entry...
  16. ParticlePinnacle

    Plugins + Scripts ForceForge - more bug fixes

    had to delete and refresh the new folder from the package, good thing the old version was included
  17. ParticlePinnacle

    Plugins + Scripts ForceForge

    ParticlePinnacle updated ForceForge with a new update entry: bug fix Read the rest of this update entry...
  18. ParticlePinnacle

    Plugins + Scripts ForceForge - bug fix

    quick fix: changed the name of the directory from lower case "internal" to "Internal" should fix any problems with directory naming Force ratio and torque ratio won't double the force in a direction if you crank them all the way up
  19. ParticlePinnacle

    Plugins + Scripts ForceForge

    oof, did not check that, 1 sec
  20. ParticlePinnacle

    Plugins + Scripts ForceForge

    so that's basically just an activation envelope, .7 or 1 is fine but at like at a value of .4 and your force values are really high or you're knocking the other model around a bit more than intended, the model with forceforge installed will move outside the envelope and stop thrusting, until...
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