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May I confirm with you whether the Primary Clothing itself in the demo video is a double sided cloth with closed geometry? I am asking because I am wondering how to deal with the edge thickness of the primary clothing and make it stable like real thickness in the simulation.
IKCUA is not able to add joints between the nodes at least, which make the CUA like dead things there, the connected nodes do not move naturally by themselves.
I think this provides much more possibilities for creating decent CUA clothes (like a cape, scarf, and etc.) because we can attach any newly created node we want of the CUA to the body nodes and make some clothes swing effects via CUA. The difference and benifits of this type of clothes is they...
Thanks! Your help much appreciated, I really did't know there are other workaounds. So you have made researches on the hub in order to contribute more to those resources needed most. Great and neat work of all you developers anyway!
I have suggested Chokaphi- auther of the Decal maker plugin that he add a feature that allow export the decals as clothing items(like without sim). So we can find the exported decal clothings in the clothing tab, and this is especially useful for making eye glowing effects in a much easier way...
Hi, errors occur when loading the plugin as a session plugin. I tried VAM 1.21 and 1.22 , errors with both versons as following.
!> Exception during plugin script Init: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at...
Hi cotyounoyume, is there a way to remodify the exported presets in other softwares like blender/daz ? Like convert those presets to obj or fbx format, of course the release and use of remodified version will be approved by the original author.
Thanks so much for your kind help, all problems solved. But a tip from me is that if you run this tool as an administrator on some pc, the drag action gets no effect!