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  1. FallenDancer

    Plugins Joint Correct

    I can't get this to happen reliably enough to debug it. I did see a very subtle effect like this at least once while trying to reproduce.
  2. FallenDancer

    Plugins Joint Correct

    She's one of my own I named Claire. I don't know how I'd be able to publish her though since I know she started with someone else's look long ago but I don't remember whose. Once I pull them in to sculpt and modify the textures I lose track of where the originals came from and wouldn't be able...
  3. FallenDancer

    Plugins Joint Correct

    Sorry Weeb. I don't think it does. You could try unpacking the var and moving or copying the morphs from female/FallenDancer/... to male/FallenDancer/... but I don't know much about futa.
  4. FallenDancer

    I am certainly willing to take contributions! I will be out of town for a while though so I...

    I am certainly willing to take contributions! I will be out of town for a while though so I can't do this quickly. As for negating the base morphs I have always planned to make a really basic layer system where one pack can either add to or override other packs. In the meantime I want to figure...
  5. FallenDancer

    Plugins Joint Correct

    I can't reproduce the anus fold. The leg problem is one that a lot of models will have. Once a character morph moves the bend points around it can get out of whack very quickly and there are a lot of morphs that do this. I plan to work to mitigate this or at least improve the thigh bend morphs...
  6. FallenDancer

    Plugins Joint Correct

    That looks like double morph application. Did you delete or disable previously installed versions?
  7. FallenDancer

    Plugins Joint Correct

    Not easily. The outstanding gracile is two-axis dependent and requires coordinated body and genital morphs that span really awkward topology. I've made about 10 attempts at it already and will probably make another 10 but am not hopeful.
  8. FallenDancer

    Plugins Joint Correct

    FallenDancer updated Joint Correct with a new update entry: JointCorrect 11 focus: That armpit tho. Read the rest of this update entry...
  9. FallenDancer

    Plugins Joint Correct - JointCorrect 11 focus: That armpit tho.

    A pretty small update. Armpit (arm-Z down) morph was both a mess to begin with as well as being double applied. Also experimenting with using command line zip to build the package. Please inform of any performance problems this causes. I haven't noticed any but it will be easier to automate...
  10. FallenDancer

    Plugins Joint Correct

    This is exactly the problem I have been working on. I've got a much more trimmed and tightened morph for 11 which is under review right now.
  11. FallenDancer

    Plugins Joint Correct

    It's on my long list of things to look into but I haven't decided how yet. My thought so far is to compare the joint's current angle with its physics-targeted angle and use that as a sort of "tension" to measure flex.
  12. FallenDancer

    Plugins Joint Correct

    Can you send me a before/after image? I'm revisiting the armpit area anyway because the morphs there touch too many vertices. This may be something I have already fixed (for 11) but I just want to make sure.
  13. FallenDancer

    Plugins Joint Correct

    FallenDancer updated Joint Correct with a new update entry: JointCorrect 10 focus: gens back and knees Read the rest of this update entry...
  14. FallenDancer

    Plugins Joint Correct - JointCorrect 10 focus: gens back and knees

    - More attention on genital morphs (Z leg movement) - Bulge on the lower back when bending forwards has been reduced. - Less pointy kneecaps near full shin bend
  15. FallenDancer

    Plugins Joint Correct

    FallenDancer updated Joint Correct with a new update entry: Three new morph types Read the rest of this update entry...
  16. FallenDancer

    Plugins Joint Correct - Three new morph types

    - Neck tendons stand out on a Y turn (request by VamTimbo) - Wrist shape on X-up hand added. - Neck shape on head up has been tweaked.
  17. FallenDancer

    Plugins Joint Correct

    FallenDancer updated Joint Correct with a new update entry: More efficient driver. Less snapping. Read the rest of this update entry...
  18. FallenDancer

    Plugins Joint Correct - More efficient driver. Less snapping.

    It is safe and even recommended to delete old versions. VaM continues to make morphs from old packages available which will affect load times. Thank you to Meshed for pointing out where TriAx skinning gets its angles. Many of the angles are inverted or out of order. Even accounting for...
  19. FallenDancer

    It's definitely on my list. Next version is focused on the drivers. After that I'll spin up the...

    It's definitely on my list. Next version is focused on the drivers. After that I'll spin up the workflow to work on the morphs again.
  20. FallenDancer

    I am not on Discord. I would not get rl work done if I were. ;)

    I am not on Discord. I would not get rl work done if I were. ;)
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