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She's one of my own I named Claire. I don't know how I'd be able to publish her though since I know she started with someone else's look long ago but I don't remember whose. Once I pull them in to sculpt and modify the textures I lose track of where the originals came from and wouldn't be able...
Sorry Weeb. I don't think it does. You could try unpacking the var and moving or copying the morphs from female/FallenDancer/... to male/FallenDancer/... but I don't know much about futa.
I am certainly willing to take contributions! I will be out of town for a while though so I can't do this quickly.
As for negating the base morphs I have always planned to make a really basic layer system where one pack can either add to or override other packs. In the meantime I want to figure...
I can't reproduce the anus fold. The leg problem is one that a lot of models will have. Once a character morph moves the bend points around it can get out of whack very quickly and there are a lot of morphs that do this. I plan to work to mitigate this or at least improve the thigh bend morphs...
Not easily. The outstanding gracile is two-axis dependent and requires coordinated body and genital morphs that span really awkward topology. I've made about 10 attempts at it already and will probably make another 10 but am not hopeful.
A pretty small update. Armpit (arm-Z down) morph was both a mess to begin with as well as being double applied.
Also experimenting with using command line zip to build the package. Please inform of any performance problems this causes. I haven't noticed any but it will be easier to automate...
It's on my long list of things to look into but I haven't decided how yet. My thought so far is to compare the joint's current angle with its physics-targeted angle and use that as a sort of "tension" to measure flex.
Can you send me a before/after image? I'm revisiting the armpit area anyway because the morphs there touch too many vertices. This may be something I have already fixed (for 11) but I just want to make sure.
- More attention on genital morphs (Z leg movement)
- Bulge on the lower back when bending forwards has been reduced.
- Less pointy kneecaps near full shin bend
It is safe and even recommended to delete old versions. VaM continues to make morphs from old packages available which will affect load times.
Thank you to Meshed for pointing out where TriAx skinning gets its angles.
Many of the angles are inverted or out of order. Even accounting for...