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  • Users: via5
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  1. via5

    Plugins AlternateUI

    Can you clarify the steps to reproduce the problem? I've tried adding and removing Naturalis.dll or Naturalis.cslist, but I'm not able to trigger the error. I've tried Naturalis 15 and 21 on VaM 1.22.0.3.
  2. via5

    Plugins Cue

    The plugin is completely inactive when it's off, VaM won't run any code that's in it, so the settings wouldn't do anything even if you saw them. Remember to uncheck "Load pose" for all characters or Cue will reset all controllers to their default state the next time you load the scene. If...
  3. via5

    Plugins Cue

    I do the equivalent of clicking "Key Joints: Controll All" (in "Control & Physics 2") for each character in the scene when Cue initializes. It's a holdover from a much earlier version and I might remove it at one point. In the meantime, you can uncheck "Load pose" next to the Personality setting...
  4. via5

    Plugins Cue

    Works here. Cue changes the "Gloss" parameter that's in "Skin Materials 2" and "Skin Color" in "Skin Materials 1". Do you see a change if you disable Cue and play with the sliders manually?
  5. via5

    Not A Bug No Reflective Bug

    Make sure reflective surfaces are enabled in the options.
  6. via5

    Solved Plugins that use VAMMoan's read only variables

    I would not use Cue for this. It has a pretty complex porting layer to isolate VaM stuff from the main plugin, plus a lot of bullshit to be able to find parameters on the fly when new plugins are added. You start by finding an Atom with SuperController.singleton.GetAtomByUid() and giving it the...
  7. via5

    Solved Plugins that use VAMMoan's read only variables

    The only one I use is VAMM IntensitiesCount, which hazmhox kindly added for me. The voices don't have the same number of intensities, so this allows Cue to know the highest intensity for the currently selected voice and trigger it when arousal gets close to 100%.
  8. via5

    Plugins Cue

    @gghhoosstt123 is correct, but just to clarify: I was never a fan of the separate Message and Error Log windows. I don't want to have to switch between them to figure out what's going on with my plugin during development, so I put all my logs in the same place. Unfortunately, I chose to write...
  9. via5

    Plugins Cue

    You're right, hand linking is a global option, and those are not available as parameters. I'll see if I can add them in the next version.
  10. via5

    Plugins AlternateUI

    That's unusual. Can you confirm that Person#2 is just a regular Person atom in your scene? To get rid of the warning, you'll have to disable the clothing UI entirely in the plugin options for now.
  11. via5

    Plugins AlternateUI

    It's next on the list after I'm done with the file dialogs.
  12. via5

    Fixed (FIXED in 1.22.0.2 - added user preference) Errors pop open UI automatically

    I'll agree this is pretty annoying. I have plugins that log things to the error log as warnings or general logs, which was never a problem before. Other plugins log errors but still work. Now the UI is popping up randomly in VR for no good reason.
  13. via5

    Plugins AlternateUI

    No, that's not configurable, but it's not too difficult to change. You can unzip the .var file and use the script from Custom/Scripts/AlternateUI instead. Open Custom/Scripts/AlternateUI/project/src/Features/Tweaks.cs in a text editor and change line 340 from if (fc.name == "headControl") to...
  14. via5

    Plugins Cue

    I'll see if I can add something to the settings in the next version to change the colour. Can you clarify? I don't understand what problem you're having.
  15. via5

    Plugins AlternateUI

    Add the plugin as a Session Plugin, then click the "Open Custom UI..." button.
  16. via5

    Plugins Cue

    I hear you, I've never seen a really good smile morph. Cue uses Smile Open Full Face at 0.7 and Elise Smile (REN) at 1.0, which I find to be good enough. I'll see if I can come up with something in the user interface for expression multipliers. In the meantime, you can always extract the var...
  17. via5

    Plugins Cue

    Are you sure you're adding an actual Dildo atom from the Toys category? The plugins also seem to require the name of the atom to start with Dildo, yours start with CustomUnityAsset_Builtin.... Try renaming it. No, just add a dildo atom in the scene and it should appear right away in the list.
  18. via5

    Plugins Cue

    There's no parameter for this. I'll add it in the next version. I'll have a look at this too, it shouldn't be too hard. Is there a morph in particular that's bothering you?
  19. via5

    Plugins Cue

    Both ClockwiseSilver's BJ and HJ plugins support dildos, but Cue is only able to use a dildo automatically when they're used with the "Strapon" option in the character settings. If you have a random dildo lying around, it won't be recognised by Cue at all for HJ or BJ animations. You'll have to...
  20. via5

    Plugins Cue

    via5 updated Cue with a new update entry: 3.1 Read the rest of this update entry...
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