Hello!
I have 2 questions:
1) How to set up and activate a trigger when hands or head (camera) interact with a certain part of an atom’s body in VR?
2) How to attach CUA to hands in VR so that the following actions are performed?
a) The physical interaction of CUA with Atom worked (including...
Of course I can implement the use of my plugin like this:
1) Add my plugin
2) Add a second plugin
3) Implement several triggers that will call the functions of the second plugin.
And this will have to be repeated for each new scene. I would like to avoid point No. 3 by programming this once.
Hello!
I have the following task:
I’m writing a plugin that, when enabled, should automatically enable another plugin (in order not to duplicate someone else’s logic, I want my plugin to work together and expand functionality)
I want to programmatically check whether another plugin is loaded...
yes, that's what I need, thanks!
I learned in detail MacGruber_Utils.cs - a useful thing that explains a lot of undocumented things.
And I implemented my own additional plugin for the functionality described above. MacGruber Thank you!
Thanks for the answer!
Yes, I looked at the timeline, and it seems that it does not suit me precisely because it does not allow for additional logic to be implemented and does not implement a state machine.
I can't do the following:
a) Own function for changing a variable
b) Change with custom...
Hello,
I tried to find a guide and implement it myself, but I couldn't, can you help please?
I want to implement this logic (an abstract example so as not to be tied to specific plugins and variables):
I want to write two triggers:
Trigger 1 - the task starts within 10 seconds.
The...
I'm sorry, I read the whole topic and didn't fully understand.
I want to understand whether this guide is suitable for all options for connecting Oculus Quest 3 to a PC?
I use:
Virtual Desktop (OpenXR Runtime - VDXR)
But in general there are the following options:
OpenXR:
a) Oculus Home
b)...
Error during texture load: Path s p l i n e VR.CHARACTER_STAGE_2.latest:/Custom/Images/s p l i n e VR media/TEXTURES/CARPET/C 4/Material.001_Normal_OpenGL_1001.png is not valid