• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. hazmhox

    What are the best scenes for VR? (new to VR, not VAM)

    You can "in general" keep the most recent one.
  2. hazmhox

    VaM 1.x Crash when trying to load a scene, and unity window

    Your problem is exactly here. 8 gigs of ram is not enough. 16 is the bare minimum acceptable IF you hard reset every chance you get after loading a scene.
  3. hazmhox

    Plugins + Scripts VAMStory

    Done too! for the new update ;)
  4. hazmhox

    Plugins + Scripts VAMStory

    Did this (patch log for the next update) : I figure that disabling the plugin was enough instead of having an additional flag in the plugin itself. So more or less : Choose your FOV Disable the plugin to reset Re-enable to go back to last FOV Set or Update depending on your need afterwards.
  5. hazmhox

    Plugins + Scripts VAMStory

    @ispinox ? : D
  6. hazmhox

    Plugins + Scripts VAMStory

    It's done, it wasn't that hard. The thing is accounting for delay and cooldown, this should work for what you need I think!
  7. hazmhox

    VaM 1.x Ethical Questions To Timeline Edits

    I agree with @LeChuck99 here. Timeline is a pivotal plugin of the hub... releasing something for a cosmetic change is gonna require you to follow Timeline's updates, and it could fragment dependencies for people who do not know better. I'd even go further: if your whole update is just your own...
  8. hazmhox

    Plugins + Scripts VAMStory

    Yeap then there's only delays. I'll check if I can add cooldowns for the next update : )
  9. hazmhox

    Plugins + Scripts VAMStory

    Cooldown as in "that trigger cannot execute again until X secs are elapsed"? Or delays?
  10. hazmhox

    VaM 1.x value mapping help, plugin to get value change delta or remap value with curve

    I'm not sure what is a knot based curve remap haha. No haha, just because delta is a value that you need in very specific contexts huhu. ie: speed changes to control a lightsaber swoosh or anything like that. Said differently: it's quite advanced enough to not be needed by the majority of...
  11. hazmhox

    VaM 1.x VaM Character Generator

    Let's say that, if the tool is meant to go down morph merger at the end, it's not a big problem if you're at 20 or 30 fps to preview the model, tweak it, then merge it.
  12. hazmhox

    VaM 1.x value mapping help, plugin to get value change delta or remap value with curve

    Yeah, LogicBricks 2 has a remap thing https://hub.virtamate.com/resources/logicbricks2.44283/ But delta computation I don't think I ever saw one, it's generally very contextual, on my end I'm doing that in the code when I need it.
  13. hazmhox

    Plugins + Scripts VAMStory

    So your config is solid, this should not be a problem after cache is made. Yeap, you can send me a private message with the data, I'll try to reproduce : )
  14. hazmhox

    VaM 1.x Are there any plugins that can create multiple "scenes" in a scene?

    One warning tho. Subscenes cannot be "crossed scripted" (from the main scene). They are pretty much only worth using for content loading, as most plugin don't even need subscenes to allow creating that kind of "mini scenes".
  15. hazmhox

    VaM 1.x Are there any plugins that can create multiple "scenes" in a scene?

    It's more a question of "are you ready to spend a lot of time achieving this?" :p There is no workflow per say in VAM, there are only tools allowing you to do various things... which includes VAM by itself and the plugins made by the community. It means it's not gonna be a "one click" thing...
  16. hazmhox

    Plugins + Scripts VAMStory

    Yo @Miztress, thanks for the report! So first, this first information is important: you can reproduce the bug with VAMSVFX, so it's shifting the potential bug to "maybe not tied to it". The thing is, if VAMStoryVFX is not used in the scene, var being "here in the folder" have pretty much no...
  17. hazmhox

    Plugins + Scripts VAMStory

    No problem at all haha... nice explaination demo ^^ Here is one thing I could do: I could ensure the UI is unhidden by clicking the show/hide panel when you are using it. So that by default, if it is hidden through the eye icon (which is only user interactable btw) it would reforce the toggled...
  18. hazmhox

    VaM 1.x VaM Character Generator

    Yeah, and it's not 0/1... Assuming everything is -1 / +1 value. A single morph is 1 * 200 values. ( with a floating point of 2, 0.001 ). That's 200 values x 320 morphs. Now, the training pool is as good as it gets depending on your hardware. Just like the average face generation today, is based...
  19. hazmhox

    Plugins + Scripts VAMStory

    Ho. So a litteral button to execute / flip the toggle state? I'm not certain/sure of the goal of that. If I'm assuming the situation, let's say you have that panel open, generally it means you are editing the panel so... you probably would have the panel opened in the world (in the scene)...
  20. hazmhox

    VaM 1.x weird cylinder thing keeps popping up and can't remove

    That's 100% a plugin doing this. VAM does not produce geometry out of thin air, and I don't think any geometry is ever generated besides when you add atom. Check your plugins, the easiest way might be to remove all .vars for a first test then afterwards, trying to locate what does that.
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