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  1. hazmhox

    VaM 1.x Fixed VR buttons

    "Destop". Not VR :) Desktop is made for that, you could also provide buttons that shows and disappear on desktop, there are way less limitations. VAMStory's suite provides all tools to handle that if you're not aware of it.
  2. hazmhox

    VaM 1.x Fixed VR buttons

    Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves and your hands too, makes interacting with it extremely annoying. On top of that, the UI being always there completely breaks the immersion. The best approach...
  3. hazmhox

    VaM 1.x vecterror._Morphs2021.Latest.var

    This is something you have to report to the creator. Find which resource triggers that dependency, and then ask on the discussion of that resource. I have only one vecterror morph lib and it's not named that way... so probably a bad packaging thinking that renaming var file is ok... or a removed...
  4. hazmhox

    VaM 1.x How to stop UI getting clipped by atoms

    I don't have noticed that sort of stuff, because you rarely get in a situation where it occurs... nor a situation where it "stays" long enough in one place to actually be a problem. But to do a TL;DR, if a CUA does that, it's unlikely you can do anything about it.
  5. hazmhox

    VaM 1.x Can i build from AddonPackagesBuilder ?

    Don't mess with the builder. If you're asking this question, you probably don't understand enough to know how to manipulate the structure of the var file to ensure a valid var file at the end. Build your var properly from the package builder by using new or new from existing... you'll be...
  6. hazmhox

    VaM 1.x any way to scale multiple assets?

    You can use it once to update the scene, then you just remove it, that's the pro of it ^^
  7. hazmhox

    VaM 1.x any way to scale multiple assets?

    Nope not really. If you prefer, the code uses the scale slider. It means it scale the parent of the CUA. If the CUA is made properly ( ie : the root and the placement is placed at 0.0.0, the scale should have no influence on the position. If the asset is randomly placed or like, centered on the...
  8. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    I was thinking looking at the video "damn the res is low" but you have the skybox enabled in the lighting tab right? EDIT: Well I did a test, I suspect I won't do true HDR. The final file I get is 15mb per face. When LDR per face at 4K is 1.5mb (on disk). I really can't get onboard with that...
  9. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    Really nice! I bet some people are gonna dig this a lot.
  10. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    Or we can continue here, no problem at all, after all that's made for that ^^ I have never made actual HDRs, due to the fact I'm doing a 24K x 4K captures in Blender (I'm doing a skybox, not a Cubemap). Since the way I'm doing the skybox ( 6 x 4K² ) is actually not a cubemap nor a skybox...
  11. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    Np!
  12. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    I can be wrong, but I think you only need to ensure that you allow HDR on the cam, have a R2T with at least a 32bit float texture and don't have any post process. It should be able to output an HDR texture this way.
  13. hazmhox

    Plugins + Scripts HLC - HDRI Light Creator

    Nice idea! I don't know how you're trying to fix it, but why not doing a 6 sided shot based on an empty in the scene which will obviously account for the skybox AND the enviro. Which would massively improve the accuracy of the light setup ^^
  14. hazmhox

    VaM 1.x Animals, where are they?

    Simpler than that, the TOS forbids any animal.
  15. hazmhox

    VaM 1.x any way to scale multiple assets?

    ...private void OnDisable() { SuperController.singleton.onSceneLoadedHandlers -= OnSceneLoaded; } // ************************** // Callbacks // ************************** private void OnSceneLoaded() {...
  16. hazmhox

    Plugins + Scripts VAMStory

    Hey Metix! I recommend using the VAMActionsCustom plugin (the one I recently added), and use the Toggle Button mode for your checkbox. You the do backgrounds for off and on that are simply two checkboxes states. You can then size/place using the padding and text size as you wish. Just like I...
  17. hazmhox

    VaM 1.x Edit CUA (i.e. remove object such as furniture)

    Yeah at some point on some models you drop the naming depending on the size of the enviro ^^ I mean, I'm very thorough on my end, but sometime you will find some "wallXX" which absolutely does not help to find what's what. It's simply a baked enviro. You can disable that in the CUA. (if...
  18. hazmhox

    VaM 1.x Delayed audio when playing YouTube videos on TV (Web Browser asset)

    The browser is very obsolete, and I'm not sure how the audio feedback is handled but there's a lot of chance that the API reads then feeds it back to Unity audio engine, which could induce delay or desyncs. You won't be able to fix this, if your plan is playing youtube videos, no workaround. If...
  19. hazmhox

    VaM 1.x any way to scale multiple assets?

    Ok. I'll make you a quick plugin that will update the CUA scale on the fly for all CUA present in the scene. I'll keep you posted.
  20. hazmhox

    VaM 1.x any way to scale multiple assets?

    And with the normal scale slider in the CUA, what would be the size you're aiming for?
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