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  1. M

    Plugins Cue

    I think this must be it, as the Rift S' touch controllers don't have an added click on the end of a full press. The grip button is most likely mapped to something else, as it doesn't seem to check any of the boxes either. The grip button only seems to activate the following; - GetRightHoldGrab...
  2. M

    Plugins Cue

    Quick update, I've managed to get the menu to stick, somewhat. It's a little bit more finicky, as the trigger's sensitivity (rift s) might not be configured the same as other controllers, making the value of .25 feel more like a full press, then a halfway press. So now the only thing that isn't...
  3. M

    Plugins Cue

    Well, like I said, nothing happens beyond the value of 0.20. When I reach the value of 1.00 nothing else happens. Isn't it an issue if Getcancel and GetRightCancel are triggered at the same time as well? Or do they have another function I don't understand? And no, I'm only using my right...
  4. M

    Plugins Cue

    Thanks so much for the quick reply! Here are my findings. Upon pressing the trigger of my right controler, GetRightGrabVal increases an decreases just fine. However, once GetRightGrabVal hits 0.20, it activates the following; - GetCancel [on] - GetRightCancel [on] - GetRightGrab [on] -...
  5. M

    Plugins Cue

    So, this seems like a darn cool plugin, especially judging from the idle movement / expressions and such, but I can't for the life of me manage to tick one of the boxes on the menu. So I'm in play mode, touch one of the a/b/x/y buttons, press the trigger half way down, let go of one of the...
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