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I tried to add some next level detail to this one i did way more on the mesh and paid careful attention to topology and even did baked normals to try and add a look of stress to the elastic around the holes.
hope you like it,
I would love some feedback.
My Patreon
The models are Katie and Alice...
so i tried many iterations of this 6 in total i wanted to make the jumper thick and puffy and warm looking but vam does not do thick well so i had to go with texture/normal's to create an illusion of thickness. that said i do quite like it there is a puffy coat looking version and a few...
Keeping with my trend of redoing items before re-releasing them as .Var i did this yoga pants in an 3 quarter length design the mesh was built separately than the full length ones as when i cut them down i did not like the way they looked so this was built from the MD stage again. i did however...
Mac im a 3d modeler i will have to leave that to a coder i'm only just learning how to make a simple game of snake in C# :D
that said its an interesting concept but i feel like if it was wanted why not integrate it and expose those settings (if the current shader allows for them)
So when i was using my trial version of substance painter i noticed that height maps would make certain items significantly better adding depth and detail to certain parts of textures,
as far as i know there is no way to use height maps in the current version of vam's clothing importer,
i could...
So I'm going through all my old items to rebuild them into a .VAR package and when looking at the V1 of this dress i wanted to change some things and here it is V2 with a completely redone mesh, texture, and sim mapping i am much happier with this over the original.
this version includes many...
This is my .VAR packed version of the previously released apron
i have made minor changes to sim property's
The Model Is Jess Made By the Godlike Vren https://www.patreon.com/RenVR/
This is another .VAR repack of my old content
with this one i changed the waistband to be closer to the body and changed some sim variables,
one of my adjustments allowed the user to adjust the distance scale to shorten the skirt easily.
I like this skirt and am considering a V3 in the future...
The .VAR version of my first ever release/creation this is when i realized i love creating.
i heavily edited the sim template to stick closer to the body and not float,
it still has natural movement but the elastic now acts like elastic holding the underwear close to the skin. this will have...
This has 4 texture presets.
This piece was heavily inspired by an item on the daz store,
But i wanted it legally redistribute-able so i made this one from scratch.
once again i have adjusted the sim template heavily to attempt to stop the float,
and conform to more body types also the last...