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  1. hazmhox

    VaM 1.x Is it possible the create fast movements with correct body response?

    That's because most people rely on physically based animation. VAM can do that, simply configure all joints to be less influenced by the physical response and then animate this yourself manually. The reason why there's not much (to not say none) : intense / complex / very time consuming manual...
  2. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    If you want a more "granular" approach I'd recommend that sort of scripting : Have VAMM2 set with a big pause time so that moans are triggered quite slowly Have the intensity lower than your target intensity Set the trigger intensity to a higher one Time a trigger on your timeline, for instance...
  3. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    Thank you for enjoying ^^ It'll probably be a VAM2 thing to be honest. I want to both, wrap several things I have to do for the community and chill on my collabs with my vam friends. So this is not a priority at all sadly... since pretty much the majority of the crowd is using direct audio load...
  4. hazmhox

    VaM 1.x Fatal error cant download

    Avoid special chars in your path ( spaces, weird letters, anything weird... ) Check your HDD/SSD space Check you have admin rights on the folder
  5. hazmhox

    VaM 1.x Help with baked lighting for assets

    Well! it's never meant to be mean or whatever. I guess I'll have to be more gentle if it can be interpreted as is :p ( I do indeed, appreciate people being straightforward )
  6. hazmhox

    VaM 1.x Help with baked lighting for assets

    I try to be more gentle with people, but I rarely restrain my wording with stoopid features in game engines ^^ If you plan on trying Bakery (which is a massive boost of productivity and quality imho) and you have troubles, don't hesitate to ask.
  7. hazmhox

    VaM 1.x Help with baked lighting for assets

    Note: you apparently have some issue on the walls which are not either casting or receiving shadows and/or are not casting double sided shadows. Note 2: Creating lightmap UVs through Unity is generally somewhat "eventually" ok for basic stuffs... it will be bad in most situations. The idea is...
  8. hazmhox

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Ho right! I was confused with the quote, sorry mate! : ') Yeap I am! vamexcite, I have several things in parallel atm so it's taking time... but soon I hope ;)
  9. hazmhox

    How to be a successful VaM creator (financially)?

    Gabe newell says stupid things, and it's kind of one of them. Saying Steam is successful because of non-drms/frictionless system when your company is in some kind of monopoly position is kind of funny... especially when Steam in itself IS a DRM. Steam is successful because it's convenient... as...
  10. hazmhox

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    I'm not sure what the problem is. VAMM is a per character instanciated plugin. Every timer and logic is tied TO the character, so unless you're tying them yourself, there's no reason a VAMM instance is influenced by another.
  11. hazmhox

    VaM 1.x Problem with magnetic D

    Yeah, any plugin on characters could produce that sort of auto behavior.
  12. hazmhox

    VaM 1.x is there any heat effect asset/plugin?

    Heat haze? It can be done with a particle system. There are no library available at the moment but this is something I can add to VAMStoryVFX someday.
  13. hazmhox

    VaM 1.x Problem with magnetic D

    Probably a "target" plugin on the male, like Divining Rod.
  14. hazmhox

    Solved How to Glue/Link Person A's Hand to Person's B back during Timeline.

    @SlimerJSpud Keep your pictures as thumbnails in threads man, we need legibility :p @Preddie note: you can't swap parenting on the fly in an animation, the proper behavior needs to have it enable or disabled through different animations. If you have a long mocap, you will have to split it and...
  15. hazmhox

    Solved How to Glue/Link Person A's Hand to Person's B back during Timeline.

    It's in the timeline tab, not throught the node itself (because you will have problems doing throught the node itself as Slimer shows). The only aspect you need to configure are the physical values in the node tab when you save the pose prior to playback. But the way to do it is through this:
  16. hazmhox

    Solved How to Glue/Link Person A's Hand to Person's B back during Timeline.

    You won't get a "perfect" match. Using the parent rotation/position in timeline is the way to go, as you figured out. But it's simply a "hook" to another node, so you will need to potentially animate relative motions if you want a perfect match.
  17. hazmhox

    VaM 1.x DLSS 5 in VAM2

    How would anyone be able to answer that as it's: An unavailable tech, which has been announced one day and a half ago. Not even sure it'll run on specific models or not Not even sure if Nvidia itself even understand what it does Meshed has said multiple times that VAM will probably never see...
  18. hazmhox

    VaM 1.x Best way to transition scenes without causing anything to break in vamtimeline

    In your segment, always have a startup animation (that can be 0.5 or 1sec without animation) Store a pose in that startup animation (at the place you wanna be) Check "apply pose on transition" Have that start animation play your animation next in the sequence Fade out/in when you transition...
  19. hazmhox

    VaM 1.x Visualization of arousal

    Hey! I'm currently finalizing VAMeXcite to fit your needs, you can find a post of mine on my profile here: https://hub.virtamate.com/members/hazmhox.351/#profile-post-4920
  20. hazmhox

    VaM 1.x .var format

    A var is a zip file. And the containing structure is random as it's made by the creator. Open yours vars with a compatible zip app.
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