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  1. hazmhox

    Solved Need help with export and import in Timeline

    Generally you'd get the last one on a "load" action, and the first one on a "save" action. There is also a well known bug: the file browser is a bit borked if the plugin's creator does not reset the parameters, so you might end up with different shortcuts on the left depending on what you do...
  2. hazmhox

    Question Huge FPS drop after loading a pose on a person atom.

    Look at the previous comment from @Bubuche, loading a pose is NOT gonna divide your framerate by two out of nowhere. You should also report this to the SexyFluids creator.
  3. hazmhox

    VaM 1.x How to address CUA visual bug causing disappearance at normal camera angles

    Yup, that'd be a very badly authored CUA :3
  4. hazmhox

    VaM 1.x Detail Skin and Norm section...

    I don't see any difference between the two. You still need to understand texel resolution about that. You can shoot as much pixel as you want on your nipple (like whatever 8K or 16K) unless you are putting your face like 1mm away from the model, it will somewhat look the same as a 2K / 4K at an...
  5. hazmhox

    VaM 1.x How to address CUA visual bug causing disappearance at normal camera angles

    There is no connection between UI/CUA and camera location/POV by default. On the other hand, a CUA might be borked and contain components or materials that could break a proper rendering. Giving us a video of the behavior or what CUA is the culprit can help. Without this, there is no "standard"...
  6. hazmhox

    VaM 1.x Detail Skin and Norm section...

    That's not a "monitor", that's either a massive TV, or a Theater :' ) Resolution of the screen does not change anything about your image in a game in a standard use. At the same FOV, same distance, same position in a game... It's not because you'd use a 1080p or a 16K monitor that your image...
  7. hazmhox

    VaM 1.x Detail Skin and Norm section...

    You want to add subdivision on the mesh? That's not possible. The whole system works ensuring you keep all the same vertices for being able to use blendshapes ( the morphs ), and thus, you need to have exactly the same topology. The only way to add subdivision is through tesselation. And in...
  8. hazmhox

    VaM 1.x Plugin Creation -> How to display image (thumbnail) in plugin ui?

    First rule of coding, be lazy, be smart... be smart to keep being lazy :p
  9. hazmhox

    VaM 1.x Plugin Creation -> How to display image (thumbnail) in plugin ui?

    You're going blind into this? 'coz you're gonna spend ages if so :p You should use Unity to look at the standard UI structure and look at Unity's documentation, everything is documented for such standard things. What I did when I wanted to create custom components was to fire up Unity, create...
  10. hazmhox

    VaM 1.x Plugin Creation -> How to display image (thumbnail) in plugin ui?

    Standard Unity UI. You need to code a system that selects the image, creates a UI component with that image ( which implies creating a texture 2D etc... ) and add it to the plugin UI.
  11. hazmhox

    Plugins + Scripts VAMOverlays

    Foost summarized pretty well the issue. I have some ideas to improve it since I need to fix the monitor bug... with like GUI drawing or eventually a render to texture trick. But I'm not sure it's gonna be functional. And would still be "below" anything that uses post processing technics or...
  12. hazmhox

    VaM 1.x Block users content in-game hub ?

    Block them, then ensure you're connected on the website. It should filter them out : )
  13. hazmhox

    VaM 1.x Better ways to add point lights?

    It's simply a unity scene ^^ It's not that hard (but you gotta grab Bakery, the native baking system is abysmal in Unity 2018)
  14. hazmhox

    Plugins + Scripts Studio Maestro

    I'm not sure what you mean by visbility, nor "destroy lighting". Maestro simply renames lights at the moment you save a preset OR load a preset. Nothing critical is done without you doing an action. You might want to show me a video/screenshot of your case or there's probably not much I can debug :p
  15. hazmhox

    VaM 1.x Better ways to add point lights?

    No there is none. VAM runs on forward mode so the light count is limited and there is no frustrum culling so they're pretty much active all the time. Also, for that specific purpose, you would never use lights, but bake that. It's borderline useless to have overhead for a light that will...
  16. hazmhox

    VaM 1.x How to disable VaM backculling?

    You gotta understand that backface culling and double sided shadow casting is both a material and a mesh property/setup. There is no "it causes back culling"... the behavior of most material is always back culled unless specified otherwise. Double sided materials have more overhead. Unless you...
  17. hazmhox

    Miki's Haircut Express

    Mikiiiiiiiiiiiiiiiii! haaaaaaaaaa! <3 <3 <3 I'll poke Ash to make this happen : ) We miss you! <3
  18. hazmhox

    VaM 1.x I need help. The morphs break down in another scene.

    "For example I have a specific case that happens to work without issue, so obviously everything else should". This is pretty much what you just said. You gotta meet me half way on this and trust me. Scene complexity can be 10 folds from one scene to another. That's not because one thing happens...
  19. hazmhox

    VaM 1.x Fatal error cant download

    What is your new path and what is the error message?
  20. hazmhox

    VaM 1.x I need help. The morphs break down in another scene.

    It's kind of like asking why Doom 3 is coded differently than Battlefield 2042. In VAM scenes you're at a level of somewhat game development. Some creators do one thing, others do another thing, anybody is free to do whatever they want. How would a plugin be able to tell what part of the...
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