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  1. hazmhox

    VaM 1.x Need to re-update the same packages everytime I boot VAM

    Straight forward, but in order to be a kind warning/good pratice help ;) This is a very bad practice : D More or less : By extracting var files you're loosing the dependency capability By extracting var files scenes cannot load plugins/assets You will potentially use "local" versions and...
  2. hazmhox

    The only limit in RenPy is your imagination. You could make an awesome fully animated experience...

    The only limit in RenPy is your imagination. You could make an awesome fully animated experience with RenPy, the average novel is just too lazy to do that much content. (because yeah, at the end of the day it's the amount of things you gotta do that is the problem ;))
  3. hazmhox

    VaM 1.x Screenshots

    I do that when I need to shoot at > 4k : D I almost killed the GPU once at 4K by using SuperShot and going nutz on the super sampling haha.
  4. hazmhox

    VaM 1.x Need to re-update the same packages everytime I boot VAM

    If you have that behavior you have several possibilities : You don't have rights to write on the addonpackages folder You don't have enough disk space to update the packages You're moving .vars outside of the addonpackages root in sub-folders so vam thinks they need to be updated
  5. hazmhox

    VaM 1.x Dependencies continue to confuse me

    Well sad. Honestly seeing how it was released even at the time, you'd make you a favor of trying to look out for something better and actually well packed.
  6. hazmhox

    VaM 1.x How do I stop the green grid from popping up every time I click on or off of a character?

    This is not "native", something is hooked to the camera and makes this sphere appear (it's the "collision sphere" you see on pretty much all atoms when selected). Try another random scene, I'm pretty sure you won't have this. (unless you have a session plugin that produces that).
  7. hazmhox

    VaM 1.x Creators, please stop releasing scenes with Life.13

    I'm gonna check if we could "depreciate" Life 13, or at least prevent download.
  8. hazmhox

    Solved How to adjust the direction of force cycle?

    Rotate the cycle force. The force is produced on the X axis (red arrow). Use either positive or negative values for the force direction. First force impulse will always be in the direction of the red arrow (if you use force with the reverse checked).
  9. hazmhox

    VaM 1.x When will VAM2 be Ready to do stuff like in the VAM1?

    There is no ETA on a feature complete VAM 2 for now I don't think anyone can tell you what to do for your own project. If you want to work right now on your own novel, I can only suggest to learn VAM 1 as VAM 2 is still nowhere near ready for doing that. Clothes self collision is (unless I'm not...
  10. hazmhox

    VaM 1.x Dependencies continue to confuse me

    Ok so, first you need to clear all Wolverine333 dependencies. His packages are absolutely bad when it comes to deps... they have like sub-dependencies of sub-dependencies, this is what makes your dep count explode. I actually have no mean to know "what you need" and what you are actually...
  11. hazmhox

    VaM 1.x Dependencies continue to confuse me

    It's perfect, that's only what I need : ) I'll keep you posted.
  12. hazmhox

    VaM 1.x Dependencies continue to confuse me

    Can you share your var file (without publishing it in resources) so that I take a look. The idea is to use the native elements to ensure you have the least dependencies... but maybe, you HAVE actually 126 dependencies. It works like this : every item you add has dependencies and adds to your...
  13. hazmhox

    VaM 1.x Plugin Help, how to create a Configure Trigger button and activate it.

    You can't manually create this "yourself". You need to use the hacks Acid found to use VAM's native trigger system. You can find a good example in a somewhat "short" source in VAMStory. Look in the Tools folder of the var file for a script named vams_distance.cs. It features a set of 3...
  14. hazmhox

    GlobalSkin - Ultimate Skin Shader

    It's just a shader, if you think you can have a use for it, go for it.
  15. hazmhox

    Section for Unity in the hub?

    You might want to be clearer on your initial question then ;) There's no need for a Unity category for the average 10 questions a year we have here. There's Questions and Help and both works for Unity's questions.
  16. hazmhox

    Section for Unity in the hub?

    https://hub.virtamate.com/resources/categories/other.32/
  17. hazmhox

    Section for Unity in the hub?

    It's "Others" or "Guides".
  18. hazmhox

    VaM 1.x Seperate objects of the same scene into one assetbundle?

    That goes under what I was explaining yesterday, that's a question you can answer yourself. Do whatever you want and what you feel would be right. No one is gonna sue you if you do one or the other.
  19. hazmhox

    VaM 1.x Ambient Occlusion Material in Unity?

    It's not "probably", we explained what it is :p
  20. hazmhox

    VaM 1.x Ambient Occlusion Material in Unity?

    Internal ground AO is a stoopid texture created by Sketchfab (at least that's the only place I saw it) to fake "ground shadows" by the current object... it's probably a way of allowing "display" of objects if you don't have a proper realtime shadowing system (which might be the case in their web...
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