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  1. hazmhox

    Solved Searching for an Audio Player/Randomizer Plugin

    What's the target use? If it's for moan integration, VAMM2 teaser handles group import and randomization.
  2. hazmhox

    VaM 1.x Camera roll in desktop mode

    Ho that :p The lag is likely more due to saving two shots back to back than the light itself. Unless you're shooting an actual animated model (like a mocap or something) I don't know why you'd need to shot twice back to back... but why not ^^ I had to code that myself for Maestro (which allows...
  3. hazmhox

    VaM 1.x Camera roll in desktop mode

    The idea with Maestro is not to use the UI first, but move the cam with either VR or mouse, then do the final "framing polish" with the UI. With Maestro active, look for the atom with "SuperShot" in the prefix. Look in the plugin, uncheck "flash". This might be an interesting update to do in...
  4. hazmhox

    VaM 1.x Stellar echo

    StellarEcho has been banned for several reasons... you will not find their content here, nor will it be authorized to be redistributed.
  5. hazmhox

    VaM 1.x Camera roll in desktop mode

    I don't think there is. If you want to do shots/virtual photography, use the window camera to do that. Studio Maestro can help if you do VP. If it's not for VP, tell me what you wanna achieve : )
  6. hazmhox

    VaM 1.x Higher resolution screenshot

    Were you in fullscreen mode? DSR cannot work on windowed/non-exclusive modes.
  7. hazmhox

    Transparent Background Export Screenshots Render

    A bit late to the party but it's a 2025 thread so... Studio Maestro has an alpha shot feature. It simply needs to be shot on a black background with no skybox.
  8. hazmhox

    VaM 1.x Plugin to only trigger X if Y is happening

    To clarify what atani says : There's no way to know the state of Timeline. So you need to rely on other plugins to set "states" (before playback) that you will check / trigger yourself. And then change state when playback / animation / whatever changes.
  9. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    Of course it does. Assets coming from Unity are compiled and built with YOUR Unity project. If your unity project is not setup properly, it will fail to render properly inside of VAM. You can go as far as building assets that do not render properly for a mono stereoscopic VR pipeline just by...
  10. hazmhox

    Plugins + Scripts VAMStory

    :p Told ya!
  11. hazmhox

    VaM 1.x Higher resolution screenshot

    NVIDIA DSR or probably some kind of similar stuff if you're on AMD.
  12. hazmhox

    Plugins + Scripts VAMStory

    You have a clean VAM? (secondary install) You have tested to load the scene with zero dependencies but VAMStory? What you're showing me in your shots (the main menu broken) I don't even have that result on my end, only the settings screen is broken. So this definitely feels like a dependency...
  13. hazmhox

    Plugins + Scripts VAMStory

    Checked a bit. I honestly have no idea what's going on. Paths are good, target assets are in there (in your var). I have the main menu loading properly on my end, but the settings are broken on my working/playing VAM. On my clean VAM (with a bunch of missing dependencies), all menus are good...
  14. hazmhox

    Plugins + Scripts VAMStory

    Thanks! These paths are clean, I don't know how you'd end with naturalis as the ref... I'll check it out.
  15. hazmhox

    Plugins + Scripts VAMStory

    Don't block ? :p If you do like an overlay subtitle, script it so that it's dynamic and works by itself and fade out after a couple of seconds.
  16. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    No. This below is a set of 3 objects with Unity's default shader, shadow strength works, point bias works, global illumination color works. The only exception to the rule is the skybox information missing. Which is not really a concern since pretty much no one uses default skyboxes anymore and...
  17. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    For UI, use builtin shaders from Unity, or create your own shaders in a custom assetbundle. That's not like these basic materials for UI/UX are really important. VAM Shader is a marmoset based shader, you won't have access to the source as it's licensed. But you should be able to get proper...
  18. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    I don't even know what you're trying to do. CUA do not need VAM Shaders to work properly. And they actually look kinda worst with Vamifier/VAM's shader than a proper custom PBR shader. But anyway. What do you want to do with meshes and textures? You can't access these assets up until they're...
  19. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    That's logical : A renderer uses a material, a material is using a shader, the shader contains its path. Hence why Vamifier variable is called "VAM_SHADER...." You know that if you understand how that works. If what you're implying is that I should have told you directly the Shader.name thing...
  20. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    You might want to document yourself if you're diving that deep in asset modification and understand how unity works. You can actually steal any material, duplicate it and apply it... but that's not the subject. A material instance contains the shader, you can grab it by doing material.shader...
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