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  1. Sally Whitemane

    Plugins AudioConfig

    Sally Whitemane submitted a new resource: AudioConfig - Set speaker modes like 5.1 or 7.1 Read more about this resource...
  2. Sally Whitemane

    Plugins SallySoundFX

    @jaro That's a leftover file from old experiments with beat per minute detection. It's missing the actual code and cannot be loaded. This was not supposed to be in there. I should have deleted that one. Because all currently released SallySoundFX versions did not include the "raw untouched"...
  3. Sally Whitemane

    Plugins SallySoundFX

    Sally Whitemane updated SallySoundFX with a new update entry: Version 2.1 (Sally.SallySoundFX.7.var) Read the rest of this update entry...
  4. Sally Whitemane

    Plugins CUAshaderMod

    Sally Whitemane updated CUAshaderMod with a new update entry: Version 2 Read the rest of this update entry...
  5. Sally Whitemane

    Plugins LogicBricks

    Thanks for the quick reply. Not sure I fully understand the timer stuff. But I have a rough idea what you mean. To avoid conflict with a potential official version 15 I removed the suggestion link in my previous post. With the CPU performance I was less concerned about the LogicBricks. Just...
  6. Sally Whitemane

    Plugins LogicBricks

    ...in theory break compatibility under these (unlikely?) conditions: a scene was saved with a LogicBrick plugin disabled and ... things get triggered and ... the old LogicBricks version the scene did depend on gets manually deleted by the user and replaced with this newer one *link removed by me*
  7. Sally Whitemane

    Plugins CUAshaderMod

    You're doing everything correct. Loading the shader and plugin settings from the scene does seem to work fine then. What fails is the part that applies the shader. Could not reproduce it here. I suspect a timing / race condition-problem or I wonder if you used the curtain with triggers to load...
  8. Sally Whitemane

    Plugins CUAshaderMod

    Can you give me this info to reproduce it: What is the shader name you want to apply? "Sprites/Default" for example What is the CUA? ... if it's public. I did test scene save / load with the CUAs that come with VaM: car / sedan, shower and bathroom. Could you test if it works with these?
  9. Sally Whitemane

    Plugins Camera Background Color

    Sally Whitemane updated Camera Background Color with a new update entry: Version 6 Read the rest of this update entry...
  10. Sally Whitemane

    Plugins CUAshaderMod

    Sally Whitemane submitted a new resource: CUAshaderMod - modify CUA shaders & color/alpha if supported Read more about this resource...
  11. Sally Whitemane

    Plugins Camera Background Color

    The standard VaM UI Button should stays visible. Can you link a scene where these things happen so I can take a look? I think there are 3rd party plugins for custom UIs. Have not looked into those yet. There is a good chance these will hide - depends on what atom type these UI elements are based...
  12. Sally Whitemane

    Plugins SallySoundFX

    SallySoundFX Shadertest Download it from the (public) Patreon post at the bottom. First SSFX Shadertest2-scene load will probably fail (security-popup block). https://www.patreon.com/posts/93551644
  13. Sally Whitemane

    Plugins Post Processing

    Found out the Post-Processing Plugin crashes VaM if someone(*) tries to load a second instance. * = Definitely not me! I would never do such a stupid thing. ;) 🙈
  14. Sally Whitemane

    Plugins Camera Background Color

    ...UIButton, UIButtonImage, UIToggle InvisibleLight got removed because all light calculations still happen if hidden and it's already invisible *doh*. All four build-in toys where added and I had to add the interactive UI-elements now too ... because the new code would now hide them if I did...
  15. Sally Whitemane

    Plugins Camera Background Color

    I guess excluding the 4 build-in toys by default is a good idea. Will keep that idea in mind. For now I will try to come up with good default 'filter' settings. Concerning the other objects that refuse to hide: They don't seem to have any Renderer-objects. Looked at a TechnoLight-atom. Oh boy...
  16. Sally Whitemane

    Plugins Camera Background Color

    Thanks for testing and feedback! (y) It looks like all the UIButton, UIToggle, etc... are rendered with a "CanvasRenderer"-object. Despite it's name it's not inherited from the "Renderer" class, which is what the script hides. It was not indented, but yeah these should probably stay visible...
  17. Sally Whitemane

    Plugins Camera Background Color

    ...hide atoms that are supposed to be visible in VR. In that case I would need info from VR users to exclude this atom type. For that reason I left debug messages enabled to print out what gets toggled. *outdated link removed - update here* External link because forum currently blocked zip and var.
  18. Sally Whitemane

    Plugins SallyUIscale4K

    That's very simple to do. Maybe I will add it as option to override it at some time. I am bit careful with making another FOV the default because scenes expect it to be 40. Some scenes or other plugin take control of the FOV too. Meanwhile you can add it yourself: 1. Use a packing tool like...
  19. Sally Whitemane

    Plugins SallySoundFX

    Added a bouncing cube slave Plugin example to the overview page. Previously there was only a cs-file template inside SallySoundFX.5.var. This is a more practical 'ready to use'-example with cslist-file that actually shows something react to audio. Did bind the VaM skybox shader to the cube...
  20. Sally Whitemane

    Looks Obi-Wan Kenobi

    Sally Whitemane submitted a new resource: Obi-Wan Kenobi - unfinished port Read more about this resource...
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