• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. meshedvr

    VAM 2.0

    Currently you can get the VaM2 Beta if you are Entertainer or Creator. When we release the VaM2 Addon Kit, that will only be available to Creator level. The Addon Kit will require installing Unity as it works inside of that. The Addon Kit will allow you to make your own addons, like adding more...
  2. meshedvr

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    1.22.0.12 patch is out that fixes this plugin
  3. meshedvr

    Plugins + Scripts [Experimental] Alternative Futa

    1.22.0.12 is out and addresses this issue.
  4. meshedvr

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    Apologies. We unintentionally broke this plugin with the last security update. We try not to break existing plugins when releasing security patches. I thought I had allowed this special case, but I missed a specific detail. We have another update coming out today that will address this issue.
  5. meshedvr

    Plugins + Scripts [Experimental] Alternative Futa

    Our next patch will address this issue. This particular method Stopper is using was supposed to be allowed. I missed a specific exception to the new blocked namespace.
  6. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    I did the exact same thing you did. That was a lot of calls to fix which was annoying, but otherwise made quite easy by dnSpy.
  7. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    imakeboobies updated IK for Custom Unity Assets with a new update entry: Fixed to now work with latest version of VaM Read the rest of this update entry...
  8. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    @TBD Nevermind, but thank you so much for helping the community with a temporary solution! I just made my own independent fix. Posting version 7 now.
  9. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    Since the creator appears to no longer be active, we will look this over and publish as a 7 version. @TBD I was about to do you what you did, but since you did it, I'll just look over your version to make sure it is ok and publish that. Are you ok with that?
  10. meshedvr

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Yeah I think the proper thing to do after this resource is updated is to remove all the older versions since they have the security flaw.
  11. meshedvr

    Plugins + Scripts Camera Background Color

    1.22.0.5 patch is underway that fixes this in a better way by mapping the newly forbidden method to a safe one.
  12. meshedvr

    VAM 2.0

    VaM2 should solve some of this. The addons that will be created from our Addon Kit will generally just be the lowest denominator of objects. For example, a Skin (materials and textures) addon would only include materials and textures that are related that can attach to a specific Figure...
  13. meshedvr

    VAM 2.0

    At least 1 VaM2 Beta will be released this year. In my last Patreon post: I frequently post on Discord. Where I have failed is to update on Patreon. And I posted this the other day on Discord.
  14. meshedvr

    Thank you for all that you do here on the Hub! And congratulations on earning the well deserved...

    Thank you for all that you do here on the Hub! And congratulations on earning the well deserved Hero badge! It is amazing to have you contribute here consistently for such a long time and at such a high level. The Hub would not be the same without you. I'm truly grateful for your contributions.
  15. meshedvr

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    You are not entirely wrong, and VaM2 will be similar in some regards. I do very much rely on things like Unity's asset management, UI system, VR integration, and rendering system. But where Unity fails, I'm try to go further. Part of what made VaM different than others is I didn't rely...
  16. meshedvr

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    That is interesting. I didn't realize that it was possible to get data from Physx on a thread. Yes - anything you can take out of FixedUpdate will directly improve performance! Awesome! If I could officially roll in 3 changes, it would be this, the zip read fix, and the memory/runtime...
  17. meshedvr

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    There is a setting called Physics Update Cap. This setting specifies the maximum number of Physics Updates that can run per rendered frame. If your FPS is low enough that this cap gets hit, you could experience time slowing down, which will make everything look slo-mo. This is just an...
  18. meshedvr

    Performance Patch (up to 30% more physics speed)

    I'll try. I have another pending request from another user I would like to put in as well. Knowing this is how the zip reader works, I'm tempted to review the rest of the binary reads I do. But I suppose the worst offender is the morphs since there can be a lot of them.
  19. meshedvr

    Performance Patch (up to 30% more physics speed)

    I think the best path is probably you keep developing this and work out the kinks, and possibly at some future point I can roll into application if you are willing to let me do that. If not, it can live on as a side patch. Seriously great work and I'm very impressed!
  20. meshedvr

    Performance Patch (up to 30% more physics speed)

    Each vertex can be processed independently and safely. The skinning sub-threads are split on a range of vertices to operate on. There is no conflict or bug here. If you have come up with a faster method that makes it so using sub-threads with vertex range is faster, that is great, because this...
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