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When I add a new Atom (e.g. a bed) it appears in the middle of the animation and screws everything up, one way to prevent this from happening would be for the bed to have collision disabled by default, how do I do this?
By default I have to do it one at a time, selecting one, going to the menu of that Atom and clicking on "Remove", opening the Atom list again... so all the time. Is there a plugin that allows to select in the Atom list by checkboxes, allowing multiple selection and removal?
When I try to move a body part while holding click a rotation icon appears, it's a very novice question I know, but I've never known how to rotate it.
PS: I know how to rotate, by clicking and rotating the gizmo, but that's not what I mean.
I was looking around and found these:
https://hub.virtamate.com/threads/the-twins-from-atomic-heart.33348/
The problem is that their design is not at all faithful to what they look like in the game. Here they are fatter, they don't have that perfectly defined body that they have in the game.
Do...
That only shows some nodes, not everything.
For example here, there are no nodes for the red ring and the yellow thing, I've to search them through the atom list in order to delete them. And sometimes I delete stuff I didn't want to, because they're not named as they look, they mostly have...
Sometimes from the atom list I find it difficult to distinguish what I'm deleting and what I'm not, so I would like to be able to select the atoms with the mouse, in a visual way as it happens with the light sources. Is there any way to do this, or any plugin that allows it?
Personally, I find it much better and more hot when a riding is as deep as possible, without high hip jumps, almost like grinding.
In most riding animations, the hip movements are too high, it almost looks like the girl is jumping on the guy's cock and I don't find it hot at all. I would like...
Now seriously, any scene with that requires very good GPU? Shadow Venom does very good scenes that require good computers to run them... byut they're just dances.
That would cause a bottleneck in de CPU. The GPU would hardly make any effort, because that's the problem. This programme is not well optimised and uses much more CPU than GPU.
Using BrowserAssist, I change the appearance of a character without affecting its scale, the problem is that body parts such as breasts are sometimes completely disfigured. I'll put the following example to make it easier to understand:
I change the appearance of character 1 to character 2, the...
Isn't a way to convert that preset into a Look/Scene itself? What I want is to be able to use that character modified by me in any other scene, without having to rely on storing the original resources so that the Preset can be used. I have so many resources to modify characters, that it...
I usually modify the characters to my liking, changing their morphs, changing their hair, adding details etc. I would like to be able to convert those templates into independent characters in a VAR file, because many times when I clean up files, when I load one of those templates it fails...
I usually modify the lighting of some scenes to make them more to my liking, the problem is that sometimes I can't find specific light sources. When I turn on "Toggle Targets", no more light bulb icons appear, but there are still light sources.
Where I indicated with arrows there are supposed...