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Hello, thank you. Yes, in fact I prototyped such a plugin but didn't release it because I didn't see much use for it. My thought was that most VR videos have a lot going on so any kind of in-game content would just conflict with the video content and compete for attention in a distracting way...
Eosin updated Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder with a new update entry:
v15: Fixed BVH export
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Thank you, I tried your pose and I can confirm that the BVH result is wrong. Sorry for the poor functionality. However I don't know the cause yet or solution. I will try to figure it out.
Does it work on an empty scene with just a person added? Perhaps there is some incompatibility with a plugin?
Is it still misaligned if you move the skeleton or model to match them up? The origins of BVH and OBJ will not match up automatically on import but they should overlap perfectly when you move them into position. In your case it appears that the skeleton is just positioned too low? The terminal...
Eosin updated Detailed hand, finger, nail, wrist and forearm morphs for female characters with a new update entry:
few more morphs
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Eosin submitted a new resource:
Detailed hand, finger, nail, wrist and forearm morphs for female characters - Collection of 46 morphs aiming to create a more feminine, slender and graceful hand, wrist and arm.
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Thanks and sorry, I think there were still some potential problems with the thumb root joint in particular because I did not account for individual rotation order. This should be fixed here. Also the ResetPhysical call appears to delete all character animation from the person atom as clevenger...
Eosin updated Video and Image Renderer for 3D VR180 and VR360 and Flat 2D, With Audio with a new update entry:
v14: BVH animation recording and export
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Eosin submitted a new resource:
Iron Grip - Customize finger joint physics and colliders to create stronger hands and rigid fingers
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Hello and thanks for your great plugin.
I took the liberty to add full finger and toe playback and some options for it: customize finger joint physics, finger flex and spread offset and collider size. I have tried to set the default settings to where things look accurate and good.
I have also...
Thanks for the report, this should be fixed. Also please note that "seconds to record" when using the pause function currently refers to the length of the whole video, not a section of it when using the pause/resume. So if you record full 10 seconds (for example), the message will come up and...
Eosin updated Video and Image Renderer for 3D VR180 and VR360 and Flat 2D, With Audio with a new update entry:
Bug fix release
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To be honest I wasn't even of the issue since I have been testing mostly with music-based and silent scenes, however now you can record audio at the same time and this also slows down audio playback internally to the capture rate so it should also synchronize with audio-based behaviors and...
Eosin updated Video and Image Renderer for 3D VR180 and VR360 and Flat 2D with a new update entry:
v13: Audio recording, pause and resume recording
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Yep I noticed that too, also some effects with PostMagic are relatively stronger in the game view than in the plugin. I haven't figured out why though. However I believe all of the effects except Depth of Field (which seems to work OK) can also be added 1:1 in post-processing in a video editor...
Thank you, the issue with reference errors when using on something other than an Empty should be fixed now. The problem with the shader appears to be incompatibility with SuperShot plugin because I am using MacGruber's shader also and when it's already loaded it can't get loaded again. I...
Eosin updated Video and Image Renderer for 3D VR180 and VR360 and Flat 2D with a new update entry:
v12: Support command buffer and post-processing effects
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No worries, I added it, it's just one line of code.
Also you should be able to animate the camera by just animating the Empty/Atom that holds the plugin pretty much since first version. It seems to work on my end.