Hello everyone.
Overview
It consists of three main parts: the body, the living room, two bedrooms, and a bathtub.
It uses VAM lights for lighting effects, so it is recommended to use it as a sub-scene rather than as a standalone CUA.
It is possible to move it, but it is not recommended because the configuration is complicated.
Concept
This was created to connect Camila's EP1 storyline to her EP2 scenes.
I also kept in mind the luxury that would suit her, and the equipment and accessories that would be unique to a female owner.
Introduction of each part, remarks
1.Subscene: yacht
A subscene that combines basic lighting.
As I will explain later, sea surface parts and directional lights are almost essential, but I assumed that only the yacht would be moved, so I excluded them from the sub-scene.
2. hirohiro_yacht.assetbundle/yacht_body
This is the exterior part of the yacht.
3. hirohiro_yacht.assetbundle/yacht_1f
Bottom cabin with two bedrooms in the bow and center and a bathroom.
4. hirohiro_yacht.assetbundle/yacht_2f
Living area with galley and wine cellar.
5. hirohiro_yacht.assetbundle/yacht_body_refl_twilight,yacht_body_refl_night
A reflection probe used to capture reflections on the exterior of a yacht.
Twilight: Reflections tailored to daytime to dusk lighting
Night: Reflects only light from inside the room (accuracy is limited)
6. hirohiro_ocean_for_yatch.assetbundle/ocean
A special sea surface part carved out to the shape of a yacht's hull.
(This is used to avoid the pessimistic situation where a typical sea surface asset cannot physically avoid the hull, and the bottom of the hull appears to be submerged.)
Note: This ocean surface requires the use of a Skybox and a Directional light.
Also, because the ocean surface is transparent, depending on the skybox used, the depiction of what is below the water surface may produce undesirable results.
Other tips
About Lighting.
Many lights are placed to obtain better lighting.
Also, although this is not limited to this CUA, due to the nature of the light, it may be possible for light to reach through obstructions.
We recommend turning off unnecessary lights depending on the situation.
Lights are grouped into hierarchies and can be turned off all at once.
The scene data has a basic setup that includes the above, so we recommend that you play with it to deepen your understanding.
Use your imagination and have fun.
Overview
It consists of three main parts: the body, the living room, two bedrooms, and a bathtub.
It uses VAM lights for lighting effects, so it is recommended to use it as a sub-scene rather than as a standalone CUA.
It is possible to move it, but it is not recommended because the configuration is complicated.
Concept
This was created to connect Camila's EP1 storyline to her EP2 scenes.
I also kept in mind the luxury that would suit her, and the equipment and accessories that would be unique to a female owner.
Introduction of each part, remarks
1.Subscene: yacht
A subscene that combines basic lighting.
As I will explain later, sea surface parts and directional lights are almost essential, but I assumed that only the yacht would be moved, so I excluded them from the sub-scene.
2. hirohiro_yacht.assetbundle/yacht_body
This is the exterior part of the yacht.
3. hirohiro_yacht.assetbundle/yacht_1f
Bottom cabin with two bedrooms in the bow and center and a bathroom.
4. hirohiro_yacht.assetbundle/yacht_2f
Living area with galley and wine cellar.
5. hirohiro_yacht.assetbundle/yacht_body_refl_twilight,yacht_body_refl_night
A reflection probe used to capture reflections on the exterior of a yacht.
Twilight: Reflections tailored to daytime to dusk lighting
Night: Reflects only light from inside the room (accuracy is limited)
6. hirohiro_ocean_for_yatch.assetbundle/ocean
A special sea surface part carved out to the shape of a yacht's hull.
(This is used to avoid the pessimistic situation where a typical sea surface asset cannot physically avoid the hull, and the bottom of the hull appears to be submerged.)
Note: This ocean surface requires the use of a Skybox and a Directional light.
Also, because the ocean surface is transparent, depending on the skybox used, the depiction of what is below the water surface may produce undesirable results.
Other tips
About Lighting.
Many lights are placed to obtain better lighting.
Also, although this is not limited to this CUA, due to the nature of the light, it may be possible for light to reach through obstructions.
We recommend turning off unnecessary lights depending on the situation.
Lights are grouped into hierarchies and can be turned off all at once.
The scene data has a basic setup that includes the above, so we recommend that you play with it to deepen your understanding.
Use your imagination and have fun.