• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 7 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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Guides WRAPPED model into Daz then VAM!

Positive
Posted:
Having 0 DAZ knowledge, this tutorial is great! I was able to bring a metahuman to VaM for testing with minimal issues (other than importing a male using the female base lol)
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Positive
Posted:
Thanks!!!!
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Positive
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This is absolutely crazy, is there a way to import textures too? very new to look creation
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Positive
Posted:
Thanks
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Positive
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Thank you, for part two!
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Positive
Posted:
I was finally able to import morph from gen 8 perfectly. Now I've another question Is there any way to to make the exported character back to T pose after rigging in DAZ ?
I'm asking because I tried to import a Non-Daz model using your tutorial and it worked perfectly accept when I applied the morph in VAM, it also change the default T pose of VAM Character a lil bit. I guess saving the morph as T pose should solve that problem. Thank you anyways.
I
ilovebooties
Happy my guide has helped! I've seen somewhere on the hub a similar guide that had you T-pose the character first but that seemed like an unnecessary step to me that would complicate the guide a bit more so I skipped it, but for me the pose change only happens in Daz and whenever I load the morphs I made into VAM they seem to just work without altering the pose, if not for you then after loading the morph try clicking (Reset pose).
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Positive
Posted:
I wrapped 5 more stars to give you
I
ilovebooties
Thank you! I'm glad you liked my Guides!
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