Weaver

Plugins + Scripts Weaver

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🕸️Weaver v0.7 (hub v3) - Release Notes​

New Features

🔀Passive States:
  • When a state is set to Passive it will be used, but affect nothing. Subsystems run (gazing, breathing, timers), but it will not attempt to affect Timeline, and you can optionally lock Timeline's global speed to 1 during this state.
🔀General Updates for ChatterBoxes integrations:
  • Works with ChatterBoxes to check and store variable inside dialogue trees
🔀Linking States + Queue(WIP)
  • You can not "Queue" multiple states that will roll out one after another via BFS.
  • WIP Feature to "link" actions-- Calling a state, calling a link, and calling another state will queue them in order and execute them thusly. This works well with Link phrases inside of Moanitor

Bug Fixes (from v0.5 and pre-release 0.6)​

  • Calling a state tagged with a Hub symbol ($) without including the symbol did not return properly-- now you can call "$STATE" or "STATE" and it will work both ways
  • Fixed some issues with interrupts being cut short during transitions

Todo List:

  • Fix the god-awful UI 😭
  • Fix the god-awful Symbols I attempted to use, but need to replace😭
  • Fix the god-awful clipping of certain text boxes, or parse them do a smaller bloody line😭
  • Bug check a few systems and tighten them up

🕸️Weaver v0.6 (hub v2) - Release Notes​

New Features

🔀Navigate To State: Matching Variant
  • New trigger action that intelligently matches your current variant when navigating
  • Example: In RIDE-HIPHOLD, trigger "precum" → automatically goes to PRECUM-HIPHOLD
  • No more (or, less) manual variant tracking required
🔀Recursive Interrupt Inheritance
  • Interrupts now inherit, including through reference chains (A→B→C gets all interrupts of the previously referenced)
  • UI shows exactly what's inherited with usable/total counts (e.g., "2/5")
🧠Previous State Memory Duration
  • Configure how long "previous state" is remembered (0-300 seconds)
  • Toggle whether interrupts pause the memory timer
  • Prevents stale PREV STATE button clicks after extended time (ie: 'I dont remember what position I was in previously, after 10 minutes of this one' 😅 )
👀Gaze Enhancements
  • Blink Correlation: Eyes more likely to switch targets during blinks (natural behavior)
  • Movement Detection(optional, default OFF): Attention snaps to moving targets
    • Configurable threshold, lock duration, and cooldown
    • Instant lock-on when movement detected
    • Performance-optimized (samples every 3 frames)
    • ⚠️Still possibly a performance hog, in testing!️⚠️

Bug Fixes (from v0.5 and pre-release 0.6)

  • Fixed nested borrow/reference interrupt returns
  • Referenced interrupts now navigate properly with transitions
  • Forced variant application on direct state landing
  • Improved interrupt reference chain display in UI

Todo List:

  • Fix the god-awful UI
  • Fix the god-awful Symbols I attempted to use, but need to replace
  • Fix the god-awful clipping of certain text boxes, or parse them do a smaller bloody line
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