Hello everyone, this is my first paid environment, and I hope you like it and support it.
This is a Chinese-style environment, featuring a dynamic bamboo forest, realistic water effects, and two traditional Chinese buildings. It supports day/night cycles, and I've baked some indirect lighting to ensure you can freely customize the lighting.
The scene uses Unity's native terrain and is 100x100 pixels, which is quite large. I've optimized performance and visual effects as much as possible. In desktop mode, my 4070tis can achieve around 200 frames per second, so don't worry about lag.
Some things to note in different scenarios:
1. The scene uses Unity's native terrain system and requires a terrain patch to function.
https://hub.virtamate.com/resources/shaders-fix-for-unity-build-in-terrain-grass-and-ground.64466/
The terrain patch requires VAM version 1.22.0.13. If you cannot easily upgrade your VAM version, the scene can still be used; the only difference is that the ground texture will be blurred, but this has little impact on the overall scene.
2. The scene can be moved, but cannot be rotated. Due to different terrain coordinates, rotating the terrain will cause misalignment. Note: Night scenes have light probes; moving the scene will cause some light sources to become misaligned.
3. The PostProcessing plugin in the scene will cause a white screen during frame-by-frame recording. Please disable this plugin to record. The plugin is loaded in the menu - Scene Plugins.
4. The water surface effects and the fog effects in the pool both rely on directional lights. Disabling directional lights may cause some effects to fail.
5. After multiple tests, an empty scene has a minimal impact on frame rate. If you experience lag:
(1) Upgrade your graphics card driver
(2) Disable vertical sync and set physics compensation to 1 in the settings
(3) Check the character's hair and clothing; check if too many lights have been added.
This is a Chinese-style environment, featuring a dynamic bamboo forest, realistic water effects, and two traditional Chinese buildings. It supports day/night cycles, and I've baked some indirect lighting to ensure you can freely customize the lighting.
The scene uses Unity's native terrain and is 100x100 pixels, which is quite large. I've optimized performance and visual effects as much as possible. In desktop mode, my 4070tis can achieve around 200 frames per second, so don't worry about lag.
Some things to note in different scenarios:
1. The scene uses Unity's native terrain system and requires a terrain patch to function.
https://hub.virtamate.com/resources/shaders-fix-for-unity-build-in-terrain-grass-and-ground.64466/
The terrain patch requires VAM version 1.22.0.13. If you cannot easily upgrade your VAM version, the scene can still be used; the only difference is that the ground texture will be blurred, but this has little impact on the overall scene.
2. The scene can be moved, but cannot be rotated. Due to different terrain coordinates, rotating the terrain will cause misalignment. Note: Night scenes have light probes; moving the scene will cause some light sources to become misaligned.
3. The PostProcessing plugin in the scene will cause a white screen during frame-by-frame recording. Please disable this plugin to record. The plugin is loaded in the menu - Scene Plugins.
4. The water surface effects and the fog effects in the pool both rely on directional lights. Disabling directional lights may cause some effects to fail.
5. After multiple tests, an empty scene has a minimal impact on frame rate. If you experience lag:
(1) Upgrade your graphics card driver
(2) Disable vertical sync and set physics compensation to 1 in the settings
(3) Check the character's hair and clothing; check if too many lights have been added.