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Water Surface Simulation (Height Field Water)

Plugins + Scripts Water Surface Simulation (Height Field Water)

Download [<1 MB]
** this plugin is still in experimental development stage **

-- Contents:

- water surface simulation with support for native vam physics & colliders (some primitive objects might not work yet)
- Simulation based propagating waves from object collision
- Object buoyancy depending on it's mass

-- How to use?
- load plugin on any Empty or CUA atom, then play around with plugin settings to control how the water surface & waves behave.
- to observe buoyancy effect, make sure the object has physics & collision & gravity enabled and turn off position & rotation. lastly decrease it's mass to anything under 0.15.

-- Demo:


-- Potential ideas for future updates: 🤔
- ability to load a custom sized plane for simulation, to be put in any environment
- simulation on the GPU using compute shaders for faster performance, right now it is only using 1 CPU thread which is not desirable
- ability to use custom water shaders
- support for all primitive shapes (the primitive shapes that start with IS like IScube & ISSphere... etc. don't work yet)
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Latest reviews

Positive
PVP
Version: 1
Posted:
Cool stuff. TY for sharing!
Skynet
Skynet
don't mention it 👍🏼 still not quite happy with it since it is bottlenecked by 1 CPU thread tho, maybe later on i'll figure out a GPU simulation method
Upvote 0
Positive
Version: 1
Posted:
Is it possible to apply it to personnel?
Skynet
Skynet
wym by personnel? head to the discussion section so i can understand you better 👍🏼
Upvote 0
Positive
Version: 1
Posted:
This is something I've always wanted. I haven't used it yet, but I'm excited to see the development of water plugins.
Skynet
Skynet
don't get your hopes high haha it is only an experiment for now
Upvote 0
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